EVE has a single instance world which is a much more difficult problem than what WOW has to deal with. WOW basically caps the total amount of people that can be in one instance (or at least they used to, haven't played in a few years).<p>It kinda boils down to a massive supercomputer simulation where your limiting factor is the speed, but more specifically latency of communication between servers. Notice how this upgrade brings them far greater internal networking capabilities which should mitigate performance pressure from growth for the time being.<p>If you look at their hardware you can kinda glimpse how their software stack might function:<p>TQ Tech Details: (Not the whole system, just what runs TQ)<p>Servers
64 x IBM HS21
2x Dual Core 3.33GHz CPU's
32GB of RAM Each
1x72GB HDD Each<p><pre><code> 2 x IBM X3850 M2's
2x Six Core 2.66GHz
128GB of RAM
4 x 146GB HDD
</code></pre>
Cores
- 280 total Cores
- ~1 THz<p>RAM
- 2.3TB of Total RAM<p>Storage
- 4.8TB of Local Storage
- 2TB of SSD SAN
- 256GB of RAM SAN<p>Network
- Gigabit Ethernet
- 4Gb/s Fiber Channel