Congrats to the IE team for getting back on the rails!<p>More competition in this area is a bonus - now we just have to ensure that microsoft continues to sound out valid reasoning to get the vast proportion of Enterprise that still is on IE6 updated (and thus shift their legacy apps from proprietary hacks to a far more future "proofed" (resistant really) standards base).
Using hardware acceleration in a contrived example, IE 9 is faster at rendering fish. Yawn. Nothing Microsoft does now can make up how awful IE 6,7, and 8 are and the fact that most of my day-to-day pain is caused by supporting their crap-tastic browsers. Even IE 8 leaks memory like a sieve.
What a misleading headline.<p>"Internet Explorer 9 beats Chrome in hardware-accelerated canvas rendering, fails to beat several other browsers (video)".<p>Much better. But hey, gets less clicks right?
I work with large 3D models in my day job.<p>Hmm, maybe I should switch the competition's product to use software rendering, and I'll use OpenGL/DirectX, for side-by-side comparisons.<p>Wow, I'm "destroying" my competition...
Pretty cool, now we only need to bring hw accel to linux and firefox :). My main browser will allways be a open one since we really shouldnt trust corporations in keeping the we open.<p>//Anders
In the Mr Potato head example video demo Chrome has 25fps <i>before</i> you click anything i.e. just displaying a static canvas doesn't get up to the 60fps seen for IE9. It also returns to only 25fps after everything stops moving again after you shoot the gun.<p>I thought that was a bit strange, so I tried to reproduce it. In the live demo the fps meter only appears after you fire the gun, and (apparently) stops with the last value after the items stop moving.<p>What's going on there?
It's one of those things that you don't <i>want</i> to be true... But there it is. Ben Parr was at a press event today for IE9 and confirmed to Mashable staff that, according to the tests, IE9 is gonna be hella fast.