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Zugzwang: when a game player is at a disadvantage because they must make a move

12 点作者 hberg将近 8 年前

2 条评论

hberg将近 8 年前
I like how this concept applies to decision-making outside of games in daily life. I've certainly been in various situations where a clear yes/no decision felt arbitrary or forced, yet waiting it out (a.k.a. not making a move) would simply bring clarity or eliminate the need for the decision altogether.
Lanzaa将近 8 年前
Does anyone have any classic examples of zugzwang in the game of Go?
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