TE
科技回声
首页24小时热榜最新最佳问答展示工作
GitHubTwitter
首页

科技回声

基于 Next.js 构建的科技新闻平台,提供全球科技新闻和讨论内容。

GitHubTwitter

首页

首页最新最佳问答展示工作

资源链接

HackerNews API原版 HackerNewsNext.js

© 2025 科技回声. 版权所有。

GPU Performance for Game Artists

107 点作者 mnem将近 8 年前

4 条评论

midnightclubbed将近 8 年前
This is a great article for programmers too - maybe too much for non technical artists.<p>The article doesn&#x27;t really go into how to make more performant art, and thats probably for the best - a lot of that will be game and engine dependent. It&#x27;s really easy to &#x27;optimize&#x27; in a way that hurts the engine (or for programmers to build&#x2F;configure the engine and shaders in a way that is counter to the artists workflow or visual targets).
rhaps0dy将近 8 年前
&quot;Some engines (most notably the latest version used by Assassin’s Creed) have even gone in a radically different direction, using the capabilities of the latest GPUs to drive rendering and effectively doing away with draw calls altogether.&quot;<p>I&#x27;m curious about this. Is it procedural generation? How does it work? The only thing I could find with a while of searching is:<p>&quot;AnvilNext [...] is capable of generating structures in a flexible and automatic manner while following specific design rules and templates, which reduces the amount of time and manual effort required for artists and designers to create an intricate urban environment. Specific landmarks, such as the Notre Dame de Paris, are still designed by hand [...].&quot;<p>-- <a href="https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Anvil_(game_engine)" rel="nofollow">https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Anvil_(game_engine)</a>
评论 #14729321 未加载
评论 #14733642 未加载
ktta将近 8 年前
Google cache: <a href="http:&#x2F;&#x2F;webcache.googleusercontent.com&#x2F;search?q=cache:MRJVrSSSJosJ:fragmentbuffer.com&#x2F;gpu-performance-for-game-artists&#x2F;" rel="nofollow">http:&#x2F;&#x2F;webcache.googleusercontent.com&#x2F;search?q=cache:MRJVrSS...</a>
评论 #14726837 未加载
评论 #14726751 未加载
thomastjeffery将近 8 年前
This is a great, concise explanation of the openGL pipeline.<p>It would be great to have a similar explanation for Vulkan.
评论 #14733498 未加载