"Some engines (most notably the latest version used by Assassin’s Creed) have even gone in a radically different direction, using the capabilities of the latest GPUs to drive rendering and effectively doing away with draw calls altogether."<p>I'm curious about this. Is it procedural generation? How does it work? The only thing I could find with a while of searching is:<p>"AnvilNext [...] is capable of generating structures in a flexible and automatic manner while following specific design rules and templates, which reduces the amount of time and manual effort required for artists and designers to create an intricate urban environment. Specific landmarks, such as the Notre Dame de Paris, are still designed by hand [...]."<p>-- <a href="https://en.wikipedia.org/wiki/Anvil_(game_engine)" rel="nofollow">https://en.wikipedia.org/wiki/Anvil_(game_engine)</a>