It's a good article detailing the technical reasons one might have to rewrite in Rust. However, it only briefly talks about the non-technical aspects (people spend too much time fixing C/C++, we should start now because it's a lot of effort).<p>Unfortunately, that is not enough to convince people in general. Technical debt has been historically ignored, for good and bad reasons.<p>If someone can come up with hard numbers about dollars spent or lost on remediation activities and how Rust would clearly have saved the day, that would be better for convincing businesses to spend resources on rewrites.