A more precise title for article would be: <i>"In Game Theory, No Clear, Universal, Fast Path to Equilibrium"</i>.<p>And I'm not an expert in either field, but the article seems go steer pretty close to P=?NP. The article seems to acknowledge that "brute force" communications is a generic, universal way to solve every game, which could “take longer than the age of the universe”, thus being “completely useless, of course.”<p>On the other hand, a lot of games have "additional structure that greatly reduces the amount of information each player must communicate", so you can apply simplifications to solve them. In other words, use heuristics.