Looks cool, but from marketing point of view you'd probably convert much better if you:<p>- Allow users to start creating their game without registration (lesson from early facebook games), and only after they're hooked ask them to register.<p>- Be upfront about free vs paid: if it's free and you don't say anything about it, then you lose the paranoid users, and if it is paid, then you piss everybody off by asking money at late stage.<p>Anyway, well done and best of luck.