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Blizzard has learned 11 lessons on innovation that can help almost any business

26 点作者 gordianknot大约 17 年前

2 条评论

attack大约 17 年前
1-7: eerily familiar... Good though to see them backed up by a company outside the web.<p>8 is interesting. So instead of just building upon the best aspect of the games, they do a lot to improve the worst. Guess that makes sense though given that games generally have a more restricted flow than apps.<p>9, Another good datapoint in the ongoing debate over "release early to customers" vs "release high quality." Then again, they do use somewhat of a hybrid as I'm sure they have testers before they do the full scale release. Or do they?<p>10, There are "new" types of games coming out of the console gaming industry? I'm hardly convinced...
评论 #156212 未加载
xlnt大约 17 年前
if only they actually did all that stuff. they've been promising a new war3 patch for years. if they'd just have one guy making a few small balance changes per <i>month</i> it'd be much better than it is. it's not rocket science to watch pro games and slightly nerf everything you see a lot of, and slightly buff everything you never see, until there is more variety used.