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A Networking Protocol Built for the Lowest Latency Interactive Game Streaming

3 点作者 boxerbk超过 7 年前

1 comment

boxerbk超过 7 年前
We are working on a low latency, high frame rate, interactive video streaming platform. We built our own networking protocol for this and thought we'd share some of the decisions we made and where it's going. What ideas do you have for us?