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Ask HN: Review a startup - Grafighters

54 点作者 Jordanian超过 14 年前
Hey guys we are looking for a helping hand from the HN community.<p>We are building a game that aims to bring your drawings to life exactly the way you envisioned them. graFighters is an online fighting game for your hand drawn characters. By taking a picture of your drawing with you phone and going through a quick process we can bring your character to life to battle other drawings on the site. The interesting part is that you don't control the character, they take on a life/attitude/stats/abilities all on their own based on our systems analysis of how it was drawn. We are calling this algorithm "Cornelius".<p>I'm reaching out to you guys for feedback on the concept and the potential to spread the Kickstarter link to people who might be interested. This algorithm has been underway for a year and it is not cheap, so we are looking to raise 20,000. Thanks!<p>graFighters on Kickstarter - http://kck.st/cnTzcP<p>Main Site- http://www.graFighters.com<p>Footage from the Demo - http://bit.ly/9J1wdc<p>More videos - http://vimeo.com/user1881676/videos<p>Feedback, criticism, verbal abuse, and donations will all be highly valued.

12 条评论

njl超过 14 年前
There is something really cool and compelling here, but I found it deeply disappointing that I wouldn't be controlling my drawings in battle. That makes it less of a game and more of an animated art gallery.
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jordanmessina超过 14 年前
Clickable: graFighters on Kickstarter - <a href="http://kck.st/cnTzcP" rel="nofollow">http://kck.st/cnTzcP</a><p>Main Site- <a href="http://www.graFighters.com" rel="nofollow">http://www.graFighters.com</a><p>Footage from the Demo - <a href="http://bit.ly/9J1wdc" rel="nofollow">http://bit.ly/9J1wdc</a><p>More videos - <a href="http://vimeo.com/user1881676/videos" rel="nofollow">http://vimeo.com/user1881676/videos</a>
Flux61超过 14 年前
I'm a fan of the complete ingenuity of this entire concept. We've all seen and played the timeless smash and grab player-controlled games that have dominated our obsessions since Pong. However, in this day and age with video games becoming more and more complex, I love this simple idea. Instead of letting the player with the best reflexes, or an ability to seek out glitches in game play become the best, this concept attacks it from a completely different means. A game where creativity, humor, engineering, and street smarts all combine into one to form a brand new niche for gamers.<p>I've read all of the comments thus far and I have to say that I agree with many points on both sides. However, I would have to definitively say that if you want to control your player, this concept isn't for you. This is of course through the basic player moves that so many people are used to. Click A for jump, B for attack, different combo moves etc. Yes this appeals to many for great gaming, but I would argue that it is a gaming genre that may be at it's absolute peak. Even with today's most complicated games, there is a certain amount of creativity, street smarts and ingenuity in how you play the game.<p>What I love most about these arguments is that the creator (argued most notably for by dave_chenell) is telling you that you in fact DO have control over your character and the fight. It's just a higher level of control than one is used to. Basically, the 'player' gets to play 'god' in creating characters. By changing the slightest drawing, weapon accessory, and proportions (as is my understanding of this algorithm), one has complete control in how one should act in an all out brawl. If you want your gorilla to have great grappling moves, provide him with powerful arms, etc. I would argue that this feature gives complete control to the gamer.<p>This game type wouldn't be for anyone, that is certain. However, look at the massive amount of popularity games like Armadillo Run (<a href="http://www.armadillorun.com/" rel="nofollow">http://www.armadillorun.com/</a>) have received. You don't have any control over the armadillo in this either. One must use their knowledge of physics, materials, and common sense in order to build a device to complete the objective, like a puzzle. This graFighters idea seems very similar; spend some time playing to learn how the game works, and it'll be just as addicting.<p>I understand that this concept isn't for everyone and it'll be tough to spread word to gamers who are willing to give it a shot based just on concept alone. But let me ask these gamers something. How many times have you been bored maybe in class or talking on the phone, and you doodle some complex robot. Maybe you give him a lightsaber for good measure. Wouldn't it be nice to put him to some use instead of tossing him away with your class notes?
woodall超过 14 年前
There was an old game "kind of" like this. It had EVERY character imaginable; like a Waffle, DBZ, Street Fighters, Pirates, Ninjas, EVERYTHING. I'll find the name and post it if anyone is interested.<p>I think it would be more appealing if you let the people control their characters. The problem with this is it will require more CPU work on your part- expensive for a start up. You could have them scan the characters in and use a "wire-frame", like the use in art, to lay out the different body parts. You could even use some OCR to see it the character had legs or if it is on some kind of "tracks".<p>Awesome art, awesome idea, can't wait to see a working version.<p>P.S. RazaBlaza is too powerful<p>Edit: About the wire framing and OCR. Instead, to make your life easier, you could have your own custom character creator. Kind of defeats the purpose of bringing your drawings to life, but hell of a lot easier.
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JangoSteve超过 14 年前
This looks really awesome. I mean, I really like this. I can't wait to see how my little guy will develop and behave.<p>EDIT: The $5000 pledge on your Kickstarter page says that you get to design a character that defies the visual rules other players are held to. But I didn't see any visual rules on the site, and the "Send us a sketch" button just opens an email. I'm afraid my character may violate some rules. Just let me know. /EDIT<p>It's a late night in the office, so I sent you a whiteboard sketch of my company's robot mascot, Jango Webbot: <a href="http://cdn2.alfajango.com/images/jango_web.jpg?1279741285" rel="nofollow">http://cdn2.alfajango.com/images/jango_web.jpg?1279741285</a><p>I would love to see him battle our other mascot, Alfa Automabot: <a href="http://cdn1.alfajango.com/images/alfa_web.jpg?1279741285" rel="nofollow">http://cdn1.alfajango.com/images/alfa_web.jpg?1279741285</a><p>Funny story, my co-founder and I designed these guys to be sort of an odd couple, so this seems like the perfect outlet for them! I had actually forgotten all about these little mascot guys until just now.
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Jobzle超过 14 年前
In my opinion, if your algorithm is that solid and unique, that's your real selling point.<p>This whole "you can't control the player" is a bad idea, it doesn't drive the usual gamer and you're going to find that maybe it's exciting for people to watch their creature fight the first time but there's no repeat value in that (watching the same moves over and over and over again just isn't exciting).<p>The perfect blend of your idea and the wishes of the masses is to have your 'Cornelius' algorithm analyze the drawing then return a skill set. So it gives the player 6 movies + 10 combo moves based on their drawings attributes. You get a combination of the "my ninja vs. your ninja" as well as the ability to actually influence the outcome and promote replay value.
tansey超过 14 年前
I really like the idea. I have a very similar idea on my to-do stack, but with one major difference: the characters would be controlled with neural networks. Then the game becomes about not just drawing your character, but also designing sparring arenas that they can train on, etc. It's more of a you-draw-it real-time pokemon'ish game.<p>&#62; it is not cheap, so we are looking to raise 20,000<p>Why not just submit to YC then? You'll get $20K and much better publicity and VC connections.
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instakill超过 14 年前
I think the idea of not having control over your fighter is great. The doubts about people returning because their fighter will get his ass kicked is fallacious, I think. It'll just incentivize you to come up with a better character, which means that as long as sequential incentives to keep returning back the ability to do so, the non-control acts as a positive game dynamic/mechanic.
gimpmaestro超过 14 年前
Donations for a startup? Are you serious? You should be offering equity if you are going to profit from this.
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wicknicks超过 14 年前
Wow, this looks very awesome. You guys are doing something very interesting.
markkat超过 14 年前
This is a very fun idea. I really hope to see this come to fruition.
kazuya超过 14 年前
Mmmmm, smells like MediaMolecule.