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Planet Shadertoy

420 点作者 ttsiodras超过 7 年前

23 条评论

laurentlb超过 7 年前
Nice!<p>It reminds me of two other recent demoscene productions, also shader-based:<p>Waillee, in 4kB: <a href="http:&#x2F;&#x2F;www.pouet.net&#x2F;prod.php?which=71873" rel="nofollow">http:&#x2F;&#x2F;www.pouet.net&#x2F;prod.php?which=71873</a><p>Fermi Paradox, in 64kB: <a href="http:&#x2F;&#x2F;www.pouet.net&#x2F;prod.php?which=67113" rel="nofollow">http:&#x2F;&#x2F;www.pouet.net&#x2F;prod.php?which=67113</a>
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Keloran超过 7 年前
I’m not sure what I’m more impressed by the shader itself was r the fact that it runs at 60fps on an iPhone 7
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danbolt超过 7 年前
I really admire the value this piece has as a composition. Or, the clouds, rings, and water terrain individually work as cool demoscene shaders, but flipping them on&#x2F;off depending where the camera is gives it a great sense of scale.
microcolonel超过 7 年前
ShaderToy is the new demoscene, in my opinion. It&#x27;s cool to figure out what you can do running the exact same shader code for every fragment on the screen exactly once per frame.
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therein超过 7 年前
Did this cause noise in anyone else&#x27;s audio output? I have a GTX1070, running on Arch w&#x2F; Chromium. I am using the onboard sound card, not even the GTX for that.
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ttoinou超过 7 年前
If you&#x27;re looking for a high res video out of this awesome shader, look at the intro of my recent Shadertoy Best Of video on YouTube : <a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=7BB8TkY4Aeg" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=7BB8TkY4Aeg</a>
kalkut超过 7 年前
The democratization of non gaming 3D content and both powerful and cheap consumer electronics are long term driving forces.<p>I am both biased and hopeful since I am working on something very related, but my take on this is that the 3D part of the web will grow much faster than the non 3D part [1]. This growth will mainly be driven by non gaming 3D content that do not need high quality graphics to be relevent or entertaining.<p>VR and AR are better understood when we realize that they are just means to the end of consuming a wider variety of 3D content in a more engaging fashion.<p>The percieved lack of interest about VR is absolutely not about technical limitations (such as HMD weight, resolution, controllers, wire or whatever)[2] but it clearly is about the layman having no 3D content as relevant to his daily life as let say Facebook, YouTube, LinkedIn, Amazon etc. The first big VR company will launch a product that will be useful both in and out of VR and the web is the platform the most likely to host it.<p>[1] Most (say over 70%) of the web will stay 2D for a VERY long time though [2] Most people who try VR HMDs enjoy the experience just fine (for the least). They just have no reason to try it again, and even less reason to pay money for that.
Sharlin超过 7 年前
I was already sufficiently impressed... and then I realized that by default it&#x27;s in &quot;VERY_LOW_QUALITY&quot; mode. Select &quot;HIGH_QUALITY&quot; using the #defines at the top of the file if your machine can handle it :)
jsd1982超过 7 年前
For a second there I thought it was going to be a cut for cut remake of the Star Trek TNG intro.
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lxe超过 7 年前
Shadertoy in the new WinAmp Visualizations.
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grondilu超过 7 年前
Very impressive. Any chance the author would be interested in porting Oolite[1] to the web? I started to work on it[2] but gave up eventually[3].<p>1. <a href="http:&#x2F;&#x2F;www.oolite.org&#x2F;" rel="nofollow">http:&#x2F;&#x2F;www.oolite.org&#x2F;</a><p>2. <a href="http:&#x2F;&#x2F;grondilu.github.io&#x2F;oolite&#x2F;" rel="nofollow">http:&#x2F;&#x2F;grondilu.github.io&#x2F;oolite&#x2F;</a><p>3. <a href="http:&#x2F;&#x2F;aegidian.org&#x2F;bb&#x2F;viewtopic.php?f=5&amp;p=260273" rel="nofollow">http:&#x2F;&#x2F;aegidian.org&#x2F;bb&#x2F;viewtopic.php?f=5&amp;p=260273</a>
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cleeus超过 7 年前
Remember that WebGL is also a security nightmare. Shaders are fed to the GPU driver. The driver contains a compiler and compiles the shaders into the GPU specific ISA. The GPU that runs that code is a PCIe device with full DMA access. What could possibly go wrong?<p>(I&#x27;m aware that at least Chrome does some syntactic checks on the shader syntax)
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applecrazy超过 7 年前
Truly amazing work, especially considering the whole thing isn&#x27;t running off of a game engine. Everything was made from scratch.<p>That being said, I wish I had the patience to do something like this :)
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usernam超过 7 年前
Marginally related: is there something native (and for linux&#x2F;unix) equivalent to shadertoy? When debugging a sharer it&#x27;s quite handy, but the web interface is just too laggy for me.<p>I&#x27;m currently using my own simple test rig, but I&#x27;d like something more refined.
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auvi超过 7 年前
What is a good introductory book to start learning stuff like this?
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newnewpdro超过 7 年前
What I find most incredible is that consumer-grade computer hardware has gotten so fast this kind of thing can be done in a web browser.
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vijaybritto超过 7 年前
45-60 fps on my 120$ Xiaomi Redmi phone. This is amazing work! The amount of math in this code can not even be dreamt by me!
parmesan超过 7 年前
It doesn&#x27;t render properly on my Samsung S8+, Chrome&#x2F;Firefox. Weird!
saagarjha超过 7 年前
Huh, this works in Safari but not in Safari Technology Preview. Weird.
HugoDaniel超过 7 年前
:O 24fps on the all mighty Intel HD3000 :O
danschumann超过 7 年前
Can someone make a video and upload it to youtube please? While slowly scrolling through the shader code? I&#x27;m on a linux laptop :0
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IntronExon超过 7 年前
That’s so incredibly impressive, and the frame rate is pretty stable too! I’d love to see a similarly detailed dive into a black hole with these tools.
nodesocket超过 7 年前
They should apply at Space X.
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