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A UI Experiment with the iPhone X’s Front-Facing Camera

134 点作者 dirtyaura大约 7 年前

15 条评论

russellbeattie大约 7 年前
The much maligned Amazon Fire Phone had <i>four</i> specialized high-speed head tracking cameras on the front of it, and made this effect the centerpiece of it&#x27;s UI. I worked on it, and it was very cool. The phone failed for lots of reasons, but this particular &quot;gimmick&quot; actually held some promise. The example clay-molding game which came with it actually showed how being able to perceive the image in pseudo-3D did have a real application.
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drosan大约 7 年前
Is it a joke? &quot;Wild experiment&quot;? &quot;first to take the effect mainstream&quot;? What kind of bullshit is that?<p>The said effect and the head tracking principle was already used in the New Nintendo 3DS consoles that was sold millions worldwide. Not only that - 3DS&#x27; top screen has a true &quot;parallax barrier&quot; screen, means it displays a 3D picture with depth and all.
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cjmoran大约 7 年前
I&#x27;ve always found these pseudo-3D effects (including the slight &quot;floating-icons&quot; effect applied to iOS wallpapers) to be unconvincing in real life.<p>I suspect they look much better in demo videos like this because there&#x27;s no depth information in the objects surrounding the phone either -- the person&#x27;s hand, the floor&#x2F;desk behind them, etc. This makes it much easier for one&#x27;s brain to map &quot;pseudo-depth&quot; onto the entire video.<p>In real life, you have depth perception for everything except the images on your phone&#x27;s screen, making a demo like this look &quot;flat&quot; even at its most convincing. Real 3D requires two distinct visual inputs; this is a gimmick.
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ChrisRR大约 7 年前
This reminds of the head tracking demo using a Wii remote made by Johnny Lee years ago. <a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=Jd3-eiid-Uw" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=Jd3-eiid-Uw</a>
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d--b大约 7 年前
This is neat.<p>I think what would be even neater is to use the head tracking from the notch to compute a transformation of the back-side camera to simulate that you can see through the iPhone. Of course this wouldn&#x27;t work when the iPhone is too close, or if the angle is too wide, but in other cases, this would make AR really good.
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adamscybot大约 7 年前
&quot;The notch. Everyone hates it. And what did we get for it? A rooster that sings karaoke. No thanks.&quot;<p>This isn&#x27;t true. What we got for it is Face ID and the consequential removal of the home button which then allowed for the frameless design.<p>Not saying it&#x27;s ideal. But the author has missed the point slightly.
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jordache大约 7 年前
Yo mark willson of co.design. Were you around 10 years ago?<p>Let&#x27;s tame the article title a bit huh?<p><a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=Jd3-eiid-Uw" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=Jd3-eiid-Uw</a>
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Shivetya大约 7 年前
Very cool but I do have to laugh at his opening remark, the notch and how everyone hates it. If anything screams that Android phone makers have no imagination it is the notch, suddenly its on their phones.<p>I do think the notch is bad UI but it can be worked around. I would have more easily accepted a narrower band of black across the top and bottom but Apple isn&#x27;t losing sales because the rest of the phone&#x27;s tech is that good.<p>I do look forward to the day when the components are barely distinguishable from the display.
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peteretep大约 7 年前
Still not available on the app store. Are there _any_ apps actually taking advantage of this yet, other than the animated emoji? Kinda bummed I&#x27;ve not had anything nice to play with yet
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oceanswave大约 7 年前
What’s the difference between this and the plethora of AR games and apps that ‘trick your mind to believing there’s a whole world beyond the screen’<p>Using face positioning vs the accelerometer is interesting, but without seeing it in action, is it that much more compelling?
gambiting大约 7 年前
&gt;&gt;The notch. Everyone hates it.<p>These broad statements irritate me. I don&#x27;t hate it - I actually think it integrates super well with the UI and makes the X look unique among the sea of identically looking glass slabs. And I don&#x27;t even own an iphone.
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neelkadia大约 7 年前
This is very similar to Johnny Lee&#x27;s initial exploration with Wii... <a href="http:&#x2F;&#x2F;johnnylee.net&#x2F;projects&#x2F;wii&#x2F;" rel="nofollow">http:&#x2F;&#x2F;johnnylee.net&#x2F;projects&#x2F;wii&#x2F;</a>
sundvor大约 7 年前
As much as I don&#x27;t like the iPhone Notch and all that, the video in the article was quite cool, appeared very performant and a great programming showcase. So kudos to the Dev for making this.
220V_USKettle大约 7 年前
How difficult is it to use&#x2F;implement as a 3D scanner (3d modeling)?
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mabedan大约 7 年前
I&#x27;m pretty sure the identical effect can be (and has been) produced by the combination of normal front facing camera, accelerometer and gyroscope.
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