I'm a bit confused by the tone of this article. It sounds like the writer doesn't really understand the gaming industry, indie games, or the flash gaming market.<p><i>plus sponsors are salivating with anticipation for his upcoming "games" which are actually nothing more than gameplay prototypes and/or funding infusions.</i><p>What? Steambirds isn't really a game? All its polish and carefully refined gameplay doesn't get it past prototype status? Even a seemingly simple game like that takes months to create for just one person. There is nothing about the game that feels unfinished. To me this sounds like if you told people you work as a senior programmer at a (funded) web startup and they ask "Oh, cool! So, what do you do for money?"<p><i>One of my favourite tidbits is that he did no direct sales -- he just uploaded to a game licensing site and gave them 10%.</i><p>This makes it pretty obvious he is ignorant of the flash market. This is par for the course in Flash games; you almost never see people do direct sales (Captain Forever being a notable exception) and 99% of the games you see are sold to sponsors and then put on the sponsor portals. I find it pretty weird that he thought it was some dangerous and ingenious business model that Andy thought of himself.<p>Sorry to have one of those "but someone is WRONG on the INTERNET" moments, but I would have liked the article if it just weren't so ignorant of what its writing about.