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Ubisoft is using AI to catch bugs in games before devs make them

40 点作者 helloworld大约 7 年前

4 条评论

iMart1n_FR大约 7 年前
The title is missleading!<p>The code is checked when it is pushed to the main repository... The code and the bug already exists, the developer is responsible for that.<p>Also, if you look at the video from Youtube, you can see that 60% + 30% = 100% : <a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=I5C4FUvDyCc&amp;t=50s" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=I5C4FUvDyCc&amp;t=50s</a><p>I was hoping for some kind of godlike AI to help catching bugs before I write my code, now I&#x27;m disappointed...
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nailer大约 7 年前
&gt; When a player encounters a non-player character in Far Cry 5, two systems are at work: trust and morale. If you raise your weapon at someone you&#x27;ve never met before, they will react with distrust or fear, warning you to lower your gun. If the NPC recognises a lingering threat from you, it will launch an attack of its own, fearing for its own &#x27;life&#x27;. When facing a group of enemies, as you pick off members of a gang, individual foes may realise they&#x27;re outclassed and lose their thirst for combat, and attempt to flee as they sees their &#x27;friends&#x27; taken out. Elsewhere, animal companions will respond to player activity, cowing close to the ground unprompted when you crouch into stealth, for instance. It&#x27;s the sort of work that adds depth and realism to the world.<p>Fascinating. Meanwhile, watch Fred (a friendly AI in Far Cry 5) fly the player directly over a known enemy outpost, crash the helicopter, then later crouch immediately in front of the player when the player is trying to stalk the outpost - to the point where the weakness of the AI becomes the talking main point of the video:<p><a href="https:&#x2F;&#x2F;youtu.be&#x2F;iauG9h6N-PQ?t=377" rel="nofollow">https:&#x2F;&#x2F;youtu.be&#x2F;iauG9h6N-PQ?t=377</a><p>Totally agreed one day this will make a difference, but in the meantime: game AI is still game AI.
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YeGoblynQueenne大约 7 年前
&gt;&gt; &quot;The fact that when you show a programmer statistics that say &#x27;hey, apparently you&#x27;re making a bug!&#x27;, you want him or her [to realise] that it&#x27;s a tool to help and go faster.<p>To be fair, if I get a message along the lines of &quot;There&#x27;s a 0.345 chance that this line will cause a bug&quot;, I&#x27;ll want to know <i>why</i> the line will lead to a bug- which is going to be a lot harder to do than just throw up a statisic.
adamnemecek大约 7 年前
If only there was some sort of way to statically encode and check your logic...oh wait.