I think this can be true, to a point. The danger is in getting lazy.<p>Time for my story:<p>Last October, I released a concept video of a next-generation desktop UI that garnered a surprising amount of blog coverage. Within a week, I had received emails from people at Google, Apple, and Microsoft, as well as a few startups.<p>As you might imagine, I was rather excited. This was exactly what I'd hoped might be a result of the video: I'd get noticed, talked about, and picked up by an industry leader.<p>Yet here I am, nearly a year later, still at my old job. What happened? I'd figured I had it in the bag, that all I had to do was put my best foot forward and I'd be well on my way to my dream interaction design career. In truth: I got lazy.<p>The interview at Google the next month went well, but a month after that, I got the bad-news call. Apple took me through a series of wide-spaced phone screens that never went anywhere, only to restart the recruitment process for a different division several months later, finally getting bumped by an internal candidate. Microsoft got lost in the shuffle, I went through some disjointed recruitment processes at a few startups with a bit of contract work, but finally, even that went quiet.<p>Where did I go wrong? I think I assumed I'd gone far enough for the time being, that this one video marked my arrival and that was it. But I lost my momentum. Lengthy recruiting processes can make it seem like you have time to kill, but you don't! I shouldn't have missed a beat; I should have doubled down on my concept and explored it even further instead of pinning my hopes on getting hired somewhere cool.<p>My advice to Feross or anyone else who finds themselves in a similar situation: Don't stop now!