A hallmark of good game design is making your losses feel like your fault and not the game’s. You lost because you weren’t good enough (yet), not because the game was unfair.<p>But when you’re playing the blocks game and “two wheels” destroys “shoe” instead of “motorcycle” or “Jimmy Hendrix” is “drums” and not “guitar”, it’s a bit frustrating. Worse yet when you have to type “sweet food” five times in a row before it correctly guesses “cake”. Things it thought are more “sweet food” than cake: protein, cheese, strawberry, dinner.<p>Finally, while we can make some fun associations (“rawr” will identify “lion”) it’s inconsistent regarding cultural references. “Kazooie” will correctly identify “banjo” but “swan lake” will select “pier” instead of “ballet”.<p>I understand the point isn’t the games and that the creators don’t really have a direct input in these choices, but I found the game otherwise so enjoyable, I wish this wasn’t an issue. As it is, carefully planned strategies are punished instead of rewarded. It was fun for a bit, though, and I thank you for that enjoyment.