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The NetHack dev team is happy to announce the release of NetHack 3.6.1

326 点作者 hapnin大约 7 年前

19 条评论

pmoriarty大约 7 年前
Nethack is the game I&#x27;ve played more than any other.. having played it literally for decades and decades. Yet I switched to Dungeon Crawl Stone Soup about 5 or 6 years ago, and really haven&#x27;t gone back except to try Nethack again every now and then only to feel it too painful and slow to continue playing.<p>I&#x27;ve been spoiled by Crawl&#x27;s autoexplore, its richness of gods and god-granted powers, its colors (in text mode, not tiles), and many other new features and innovations. That said, Nethack is still the deeper game in so many ways. Crawl&#x27;s &quot;don&#x27;t do it like Nethack&quot; approach has prevented it from taking all sorts of great ideas from Nethack and making Crawl in to a richer game -- things like making more advanced use of pets (like training them to steal from shops), more things to do in shops, use of altars beyond merely converting to a god, use of potions beyond merely drinking them, more uses for item inscriptions, all the ways to combine items, the list goes on and on.<p>All this makes Crawl seem like the shallower game, though it&#x27;s still plenty of fun, and I still play it to the exclusion of most any other roguelike for now. There&#x27;s a lot of room for improvement, though. I just wish they&#x27;d take more of the best parts of Nethack and make Crawl even more fun.
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Alex3917大约 7 年前
Apparently the patch for the bug I reported in 2004 (C343-20) didn&#x27;t make it into this version, despite being fixed four years ago. The glacial timescales are kind of endearing at this point.
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jammi大约 7 年前
Personally, since I&#x27;m less interested in MS-DOS modes and fixed-length 8bit charset modes, I switched to the redesigned NetHack 4, which works fine with modern UTF-8 terminals.<p>NetHack 4 is geared towards progression of the game and staying up to date with the changing world rather than mothballing the old game. It&#x27;s a separate project from NetHack 3.x, with different goals and development teams.<p><a href="http:&#x2F;&#x2F;nethack4.org" rel="nofollow">http:&#x2F;&#x2F;nethack4.org</a>
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darkkindness大约 7 年前
The most game-changing additions, IMO:<p>&gt; &quot;Elbereth&quot; now erodes based on attacks by the player, not monsters scared<p>&gt; Allow taming monkeys and apes with bananas<p>&gt; Peacefuls may react when you attack other peacefuls<p>Also, I&#x27;m happy about these QoL changes:<p>&gt; New status line conditions Stone Strngl Deaf Lev Fly Ride<p>&gt; Give feedback just before timed levitation runs out
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larkeith大约 7 年前
Is this available on any websites that don&#x27;t require Javascript to view?<p>(Seriously folks, there&#x27;s no reason a static site like this should need JS enabled to read, except for tracking purposes.)
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morsch大约 7 年前
For a historic perspective, see the CRPG Addicts posts:<p>- Hack (1984) <a href="http:&#x2F;&#x2F;crpgaddict.blogspot.com&#x2F;2015&#x2F;04&#x2F;game-186-hack-1984.html" rel="nofollow">http:&#x2F;&#x2F;crpgaddict.blogspot.com&#x2F;2015&#x2F;04&#x2F;game-186-hack-1984.ht...</a><p>- NetHack 2.3e (1987) <a href="http:&#x2F;&#x2F;crpgaddict.blogspot.com&#x2F;2011&#x2F;01&#x2F;game-38-nethack-1987.html" rel="nofollow">http:&#x2F;&#x2F;crpgaddict.blogspot.com&#x2F;2011&#x2F;01&#x2F;game-38-nethack-1987....</a><p>- NetHack 3.0 (1989) <a href="http:&#x2F;&#x2F;crpgaddict.blogspot.com&#x2F;2012&#x2F;06&#x2F;game-71-nethack-30.html" rel="nofollow">http:&#x2F;&#x2F;crpgaddict.blogspot.com&#x2F;2012&#x2F;06&#x2F;game-71-nethack-30.ht...</a>
xor1大约 7 年前
I&#x27;d like to plug DCSS here:<p><a href="https:&#x2F;&#x2F;crawl.develz.org&#x2F;" rel="nofollow">https:&#x2F;&#x2F;crawl.develz.org&#x2F;</a><p>I could never get into any other roguelikes, but I LOVE Dungeon Crawl Stone Soup. I easily have over 100 hours in it, and just recently finished an actual game for the first time (15 runes, Gargoyle Hunter).
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PaulHoule大约 7 年前
Has anyone won this game honestly? I&#x27;ve patched the C code and only got so far. I tried savefile hacking and that didn&#x27;t get me to the end. I was only able to win by compiling a version with debug symbols and playing inside the debugger. (eg. find the flag for the Wizard of Yendor&#x27;s invisibility status and clear it.)
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nradov大约 7 年前
Has anyone programmed an AI to win Nethack? It seems like an obvious thing to try.
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tomcooks大约 7 年前
Been playing NH for a long time, glad that it&#x27;s still being worked on, following the original philosophy.<p>If you find NetHack a bit too intense for you, and are looking for a more casual approach, give Pixel Dungeon on Android a try.<p>It&#x27;s not only fun, but also free software.
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dpeck大约 7 年前
Thoughtful of them to time the release with a full moon.
lottin大约 7 年前
I am big fan of this game, but I wish it had a more appealing user interface - I mean appealing to the general public. Whenever I show nethack to a friend, they&#x27;re put off by it, and it&#x27;s a shame because nethack really is a great game and it should be better known outside geek circles.
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Scuds大约 7 年前
looking at some of the the bugs that have been worked on over the past:<p><a href="https:&#x2F;&#x2F;www.nethack.org&#x2F;v330&#x2F;spoiler.html" rel="nofollow">https:&#x2F;&#x2F;www.nethack.org&#x2F;v330&#x2F;spoiler.html</a><p>I&#x27;m wondering if these types of categorical errors like &#x27;BUGFIX: kicking cockatrice meat while barefoot now stones you&#x27; can be eliminated by writing in a language with a more advanced type system that&#x27;ll check for these things at compile time instead of relying on years of hard labor and the stone knives and bearskins of C.<p>I&#x27;m looking at the logic around eating and it&#x27;s craaaaazy <a href="https:&#x2F;&#x2F;github.com&#x2F;NetHack&#x2F;NetHack&#x2F;blob&#x2F;NetHack-3.6.0&#x2F;src&#x2F;eat.c" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;NetHack&#x2F;NetHack&#x2F;blob&#x2F;NetHack-3.6.0&#x2F;src&#x2F;ea...</a><p>Ultimately I&#x27;m asking if even though &quot;The Dev Team Thinks of Everything&quot; to not have to rely on that when designing a game.
dogecoinbase大约 7 年前
Haven&#x27;t been able to ascend a tourist since the post 3.4 Elbereth nerfings... but doesn&#x27;t mean it&#x27;s not possible. I&#x27;ll keep trying.
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endemic大约 7 年前
Anyone have recommended resources for learning how to play?
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dcbadacd大约 7 年前
Is there a multiplayer+easy mode of the game? I&#x27;d really like to play it like D&amp;D, with a party.
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kazinator大约 7 年前
I remember compiling NetHack back in 1993 or so for x86. The binary was well over 900 kilobytes of machine code (according to the size utility). I was like, &quot;Gack! That&#x27;s sized like some bloated Unix kernel!&quot;.
JKCalhoun大约 7 年前
I read the headline with excitement and thought, &quot;Oh, God, is it the late 80&#x27;s again and all of this was a dream? Let me get on USENET and confirm....&quot;
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captn3m0大约 7 年前
Is there a version of nethack that uses emojis yet?
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