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Impact – HTML5 Game Engine

245 点作者 sgerhard大约 7 年前

17 条评论

Kiro大约 7 年前
Why was the title changed? The interesting part here is that it has been open sourced and made free. Now it sounds like it&#x27;s a new engine or active project.<p><a href="http:&#x2F;&#x2F;impactjs.com&#x2F;blog&#x2F;2018&#x2F;05&#x2F;impact-is-now-free-open-source" rel="nofollow">http:&#x2F;&#x2F;impactjs.com&#x2F;blog&#x2F;2018&#x2F;05&#x2F;impact-is-now-free-open-sou...</a>
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mrspeaker大约 7 年前
Wow, this is fantastic! I feel like Impact never got the attention it deserved: at the time of release it was miles above the rest of the 2D pack, and the author was brave&#x2F;crazy enough to charge money for it (which obviously hindered greater uptake, compared to Phaser - but it showed he was serious about it as a real product). The editor it came with was fantastic - and there still isn&#x27;t a lot of movement in this area for other game libraries (I think Phaser has a third-party paid effort that is shaping up)<p>Then he released Ejecta as open source, which was a real game game-changer for me: 60FPS canvas games running on my old iPHone 3G - it was FANTASTIC!<p>I would have given up on tinkering with HTML5 games along time ago if it wasn&#x27;t for Dominic, so, if you happen to read this, thank you for all your effort!
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benrbray大约 7 年前
Neat! By clicking on some links I found the blog of who looks like primary developer of Impact, Dominic Szablewski.<p><a href="http:&#x2F;&#x2F;phoboslab.org&#x2F;log" rel="nofollow">http:&#x2F;&#x2F;phoboslab.org&#x2F;log</a><p>It&#x27;s nice to see a blog with articles from ~10 years ago that aren&#x27;t broken! I really like his WebGL rendering of WipEout maps:<p><a href="http:&#x2F;&#x2F;phoboslab.org&#x2F;wipeout&#x2F;" rel="nofollow">http:&#x2F;&#x2F;phoboslab.org&#x2F;wipeout&#x2F;</a> <a href="http:&#x2F;&#x2F;phoboslab.org&#x2F;log&#x2F;2015&#x2F;04&#x2F;reverse-engineering-wipeout-psx" rel="nofollow">http:&#x2F;&#x2F;phoboslab.org&#x2F;log&#x2F;2015&#x2F;04&#x2F;reverse-engineering-wipeout...</a>
bluedino大约 7 年前
The demo game for Impact was Biolab disaster<p><a href="http:&#x2F;&#x2F;playbiolab.com&#x2F;" rel="nofollow">http:&#x2F;&#x2F;playbiolab.com&#x2F;</a><p>It&#x27;s got retro feel, and shows the power of the engine for making scrolling games. Really neat project and I was surprised that it&#x27;s 8 years old already.
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yesimahuman大约 7 年前
I built a game with Impact a number of years ago and it worked very well. It also comes with this really simple but powerful tile editor <a href="https:&#x2F;&#x2F;github.com&#x2F;phoboslab&#x2F;Impact&#x2F;blob&#x2F;master&#x2F;weltmeister.html" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;phoboslab&#x2F;Impact&#x2F;blob&#x2F;master&#x2F;weltmeister....</a>. Regardless, it was a great way to learn 2d game development and got me to actually pay for a software library!
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phn大约 7 年前
Are there any active projects using this?<p>It seems to me this was a big thing back in the day but not really relevant anymore.
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platelminto大约 7 年前
Does anyone know how this compares to Construct 2 &amp; 3? I&#x27;ve only used Construct for simple 2D HTML5 game development, and haven&#x27;t really heard of any other HTML5 game engines.
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ibdf大约 7 年前
&quot;Publish your Games into the AppStore with almost native performance&quot;.<p>This had me laughing. Maybe too honest.
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ryanpcmcquen大约 7 年前
I hope someone gets Weltmeister running client side now (without PHP). Then you could hack on Impact using a Chromebook!
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drdrey大约 7 年前
How does it compare to PhaserJS?
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xorcist大约 7 年前
I imagine Impact is from a time when javascript wasn&#x27;t as performant and far from as portable as today. Is it still relevant given the canvas and sound improvements in a modern browser? What would be the major use cases for something like Impact versus starting from scratch?
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ezekg大约 7 年前
I absolutely loved playing Xibalba, and was actually thinking about it a few days ago. One of the few HTML shooters that was performant on my mobile device -- actually played through the whole game on mobile. Awesome to see the engine open sourced.
kodablah大约 7 年前
Is it maintained? Only commit in over 3 years appears to be the readme and license.
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n-gauge大约 7 年前
I used this years ago - however ended up with construct 2. I&#x27;ve also contributed to the open source scratch 2 apk (runs in a browser) using webRTC for the cloud vars. It&#x27;s the only scratch emulator with lists support too.<p><a href="https:&#x2F;&#x2F;github.com&#x2F;htmlgames&#x2F;htmlgames.github.io&#x2F;tree&#x2F;master&#x2F;htmlgames&#x2F;differences&#x2F;UAT&#x2F;itchy" rel="nofollow">https:&#x2F;&#x2F;github.com&#x2F;htmlgames&#x2F;htmlgames.github.io&#x2F;tree&#x2F;master...</a>
NapoleonSolo大约 7 年前
Another notable site that used Impact (for the client) is the multiplayer universe <a href="http:&#x2F;&#x2F;Manyland.com" rel="nofollow">http:&#x2F;&#x2F;Manyland.com</a>
tluyben2大约 7 年前
I created some games for client in this; I liked it quite a bit. Interesting to see if someone picks it up. We encountered only small issues with it which did not really hamper development at the time.
optymizer大约 7 年前
How does it compare with PhaserJS?
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