I think this article misses a couple important points when it comes to UI AND UX.<p>I'd argue that an important element of UI is discoverability. Yes, a "A box with downward arrow" is not in and of itself enlightening about what it does. By looking at that icon I am not sure what it does. However, I can discover what it does in very few actions. Clicking on it results in selecting all the emails on the page, and the box changes to checked. Clicking the down icon results in a selection menu with "All", "None", "Read", "Unread" and "Starred"[0]. Clicking on one of those items selects only those items. Given that interaction, can anyone here say they still don't understand what it does? My one criticism is that selecting something like "stared" doesn't filter down to only those items too, so you can now select things that aren't on the page of items you're currently seeing.<p>Apple's original iOS did not convey a sense of "immediate understanding" that this article demands, but rather focused on discoverability. That is the same mentality that went into make this UI/UX. My point is you can't judge one without the other. Removing all animations from the original iOS would have come close to ruining it. Showing a picture of a Google UI, and criticizing it without allowing it the benefit of discoverability is tantamount to the same lack of context as removing those animations.<p>Also, following this posts advice:<p>> Luckily, this menu can be switched to text labels in Settings.<p>And changing to text button labels[1] doesn't even change that first icon[2], so I'm not sure that post is really for any other purpose than creating material for some echo chamber.<p>[0] <a href="https://i.imgur.com/D8CogSS.png" rel="nofollow">https://i.imgur.com/D8CogSS.png</a><p>[1] <a href="https://i.imgur.com/jOaTKDs.png" rel="nofollow">https://i.imgur.com/jOaTKDs.png</a><p>[2] <a href="https://i.imgur.com/tkhSoom.png" rel="nofollow">https://i.imgur.com/tkhSoom.png</a>