Just 7 years? That's surprisingly short in game development terms, especially where certain examples of vapourware/overly ambitious titles/indie games are concerned.<p>I mean, this guy took 13 years to make his dream game:<p><a href="https://www.youtube.com/watch?v=2b0tSu0QDQ0" rel="nofollow">https://www.youtube.com/watch?v=2b0tSu0QDQ0</a><p>Duke Nukem Forever infamously took 15 years to make.<p>And well, as Metacritic shows in this list, 5/6/7 year development times are not too uncommon in general:<p><a href="http://www.metacritic.com/feature/games-that-shed-vaporware-status" rel="nofollow">http://www.metacritic.com/feature/games-that-shed-vaporware-...</a><p>It gets all the more insane with mods and hacks too, since fan projects don't have any real pressure to get released at all, so overly OCD creators can spend decades on projects without having a publisher telling them to hurry up.<p>Mushroom Kingdom Fusion started in 2007 and only got cancelled in 2015, with the last demo being version 0.5. Brutal Mario had its first known demo released in 2006, and is still (presumably) in development in 2018. May be longer, said first demo was actually number demo 6.<p>In the Doom community, Mordeth apparently started in 1997, and was (probably) still in development just a few years ago. If it ever does get finished, it would have been in development so long that Duke Nukem Forever would have started and finished its own development in the middle of this game's dev cycle.<p>Really, games can take a really long time, especially if you don't have much in the way of monetary pressures or nagging publishers. And hey, who knows what projects will turn out to join that list in future. For all we know, thousands of people may have been working on games since the 90s, with their finished product only being released sometime in the next few years.