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Amiga Graphics Archive

105 点作者 erickhill将近 7 年前

9 条评论

NeedMoreTea将近 7 年前
So many memories.<p>Defender of the Crown, art by Jim Sachs, was remarkable so soon after the machine&#x27;s release. Especially as much was painted pixel by pixel. It was ported to PC, in CGA and I think EGA, not that anyone could afford EGA! He wasn&#x27;t treated at all well by Cinemaware for the game that made the studio. <a href="http:&#x2F;&#x2F;amiga.lychesis.net&#x2F;game&#x2F;DefenderOfTheCrown.html" rel="nofollow">http:&#x2F;&#x2F;amiga.lychesis.net&#x2F;game&#x2F;DefenderOfTheCrown.html</a><p>Some notables missing though.<p>No Eric Schwartz, Tobias Richter or Ken Offer? Eric did the Amy the Squirrel, Juggler 2, Aerotoons, and a bunch of logo work for Commodore. Doesn&#x27;t seem to have done much since.<p>Ken did the HAM animation that was a major step up from juggler and a few others. Can&#x27;t remember if he developed or just worked for one of the early 3D sw companies: <a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=NT09y-MpC4E" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=NT09y-MpC4E</a><p>Tobias did a lot of early Amiga CGI and animations, and the Star Trek game. Later CGI for TV DS9 and Star Trek TNG, now running <a href="http:&#x2F;&#x2F;www.thelightworks.de&#x2F;" rel="nofollow">http:&#x2F;&#x2F;www.thelightworks.de&#x2F;</a><p>There&#x27;s bound to be a few others I forgot.
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jasondc将近 7 年前
What makes Amiga more nostalgic than other systems? An Amiga 500 was my first computer, I learned Turbo Pascal and played Defenders of the Crown<p>To me, it was the only computer I&#x27;ve owned that had personality, which I can&#x27;t completely describe what that means, but no other computer has felt like my Amiga.
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armitron将近 7 年前
So many classics here, some personal favorites:<p><a href="http:&#x2F;&#x2F;amiga.lychesis.net&#x2F;resolution&#x2F;Lowres&#x2F;Agony_Loader6.html" rel="nofollow">http:&#x2F;&#x2F;amiga.lychesis.net&#x2F;resolution&#x2F;Lowres&#x2F;Agony_Loader6.ht...</a> <a href="http:&#x2F;&#x2F;amiga.lychesis.net&#x2F;resolution&#x2F;Lowres&#x2F;AlienBreed.html" rel="nofollow">http:&#x2F;&#x2F;amiga.lychesis.net&#x2F;resolution&#x2F;Lowres&#x2F;AlienBreed.html</a> <a href="http:&#x2F;&#x2F;amiga.lychesis.net&#x2F;resolution&#x2F;Lowres&#x2F;AlienBreed2.html" rel="nofollow">http:&#x2F;&#x2F;amiga.lychesis.net&#x2F;resolution&#x2F;Lowres&#x2F;AlienBreed2.html</a> <a href="http:&#x2F;&#x2F;amiga.lychesis.net&#x2F;resolution&#x2F;Lowres&#x2F;ShadowOfTheBeast2_GameOver.html" rel="nofollow">http:&#x2F;&#x2F;amiga.lychesis.net&#x2F;resolution&#x2F;Lowres&#x2F;ShadowOfTheBeast...</a> <a href="http:&#x2F;&#x2F;amiga.lychesis.net&#x2F;resolution&#x2F;Lowres&#x2F;ShadowOfTheBeast2.html" rel="nofollow">http:&#x2F;&#x2F;amiga.lychesis.net&#x2F;resolution&#x2F;Lowres&#x2F;ShadowOfTheBeast...</a><p><a href="http:&#x2F;&#x2F;amiga.lychesis.net&#x2F;resolution&#x2F;Lowres&#x2F;Psygnosis_1992_Lunatic.html" rel="nofollow">http:&#x2F;&#x2F;amiga.lychesis.net&#x2F;resolution&#x2F;Lowres&#x2F;Psygnosis_1992_L...</a> <a href="http:&#x2F;&#x2F;amiga.lychesis.net&#x2F;resolution&#x2F;Lowres&#x2F;Psygnosis_1992_CarlLewis.html" rel="nofollow">http:&#x2F;&#x2F;amiga.lychesis.net&#x2F;resolution&#x2F;Lowres&#x2F;Psygnosis_1992_C...</a> <a href="http:&#x2F;&#x2F;amiga.lychesis.net&#x2F;resolution&#x2F;Lowres&#x2F;Psygnosis_1994_X-it.html" rel="nofollow">http:&#x2F;&#x2F;amiga.lychesis.net&#x2F;resolution&#x2F;Lowres&#x2F;Psygnosis_1994_X...</a> <a href="http:&#x2F;&#x2F;amiga.lychesis.net&#x2F;resolution&#x2F;Lowres&#x2F;Made_Babylona.html" rel="nofollow">http:&#x2F;&#x2F;amiga.lychesis.net&#x2F;resolution&#x2F;Lowres&#x2F;Made_Babylona.ht...</a> <a href="http:&#x2F;&#x2F;amiga.lychesis.net&#x2F;application&#x2F;AmigaBoingBall.html" rel="nofollow">http:&#x2F;&#x2F;amiga.lychesis.net&#x2F;application&#x2F;AmigaBoingBall.html</a>
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PhasmaFelis将近 7 年前
Amiga art was and is beautiful. I&#x27;ve always kind of gotten the impression that Amiga game devs focused on huge, rich still images at the expense of animation, though. Amiga classics like Shadow of the Beast have a lot of stiff, limited animation; a lot of gorgeous bosses that are basically statues on sliding rails, without even spot animation; a lot of enemies that just fall off the screen or vanish when killed, rather than doing a death animation.<p>Of course all of that happened on other 8&#x2F;16-bit systems as well, and there were certainly exceptions on the Amiga. It&#x27;s just such a contrast to the obvious love and attention spent on still scenes. I wonder if it has to do with the demoscene roots of so many Amiga artists and devs.<p>(Color-cycling animation still blows my mind, though. Fullscreen looping animation with only a single flat image taking up space in RAM. <a href="http:&#x2F;&#x2F;www.effectgames.com&#x2F;demos&#x2F;canvascycle&#x2F;" rel="nofollow">http:&#x2F;&#x2F;www.effectgames.com&#x2F;demos&#x2F;canvascycle&#x2F;</a>)
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digi_owl将近 7 年前
I can&#x27;t help wonder if we lost something in our race for realistic real time 3d rendering.
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germinalphrase将近 7 年前
Man... I loved played games on our Amiga. I tried (half heartedly) to get a few running on OSX, but never succeeded very much.<p>Anyone have good experience with emulation? I’d love to play some Marble Madness for old times’ sake.
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starsinspace将近 7 年前
I love the graphics in the &quot;Applications&quot; category. Really brings back memories. This style of art went away, sadly, like many other good things in computing, it died with Commodore.
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JunaidBhai将近 7 年前
Wow! This is fantastic! These are by far one of the best pixel art I have come across. I run a design as a service company (<a href="http:&#x2F;&#x2F;draftss.com" rel="nofollow">http:&#x2F;&#x2F;draftss.com</a>) dealing with designers day in day out and yet, even in today&#x27;s time it is difficult to find such a good pixel art.
jacobush将近 7 年前
Thank you for doing this. It&#x27;s a cultural treasure.