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EA Artist, Soon To Be Laid Off, Burns EA Management, Discusses Failed MMO

206 点作者 Xero超过 14 年前
Link to blog: http://ealouse.wordpress.com/

13 条评论

ukdm超过 14 年前
I worked on Warhammer Online for nearly two years before it left the offices of Climax Entertainment in Nottingham, England. When I arrived the game was already a couple of years in development, but the focus was on the technology not the game. We had no game, just a test area running on a local server.<p>There was a design department consisting of 10 people, 4 working on environment and level design, 6 working on quests, the magic system, and general game mechanics. There were 10 artists, 4 animators, and 13 programmers.<p>You'd think we would get somewhere with such a large team, but we didn't other than developing the underlying tech. The main reason the game design didn't progress was a second design team led by Paul Barnett was sitting in the office above us coming up with another vision for WHO without any interaction between the 2 departments other than meeting with the lead designer occasionally.<p>When the news came of Climax stopping development of the game it was not surprising to most people working on the title. You could see it coming for months before it happened. It looks as though that continued at Mythic although they did at least manage to ship.<p>I left a few months before the announcement was made and ended up having two exit interviews. The first was a standard set of questions given by the studio's human resources deaprtment. The second was with a representative of Games Workshop looking for answers as to why development was not progressing as they had hoped. They were in the dark about what was happening with their IP and wanted answers.
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br1超过 14 年前
"I'm sick of seeing EA outsource"<p>My country is poor and lots of developers work in outsourcing firms from the first world. The funny thing is that a friend of mine does class assignments for kids in American universities, perpetuating the cycle of outsourcing need.
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KevBurnsJr超过 14 年前
"So we shut up and did what we were told, by people too afraid to tackle real problems. It is a culture of fear [...]"<p>In my experience, this is passing the buck. Culture is not something dictated by management. Culture is something that every person in an organization takes part in. Anyone can change it any time they like. It just takes a little brass. Shutting up and doing what you're told is not good enough. I've seen it happen in most of the failed startups I've worked for (3-4). When people relinquish responsibility for the well-being of the company and the culture, everyone is the worse for it. It often takes hard work to have your voice heard.<p>I'm going through this now with a company I just joined that has kludged their codebase into a massive steaming pile of untestable horse shit. There's tons of bugs and development moves crazy slow. The tech lead/architect hasn't really done any architecture beside accepting product's piecemeal direction and submitting to design by accretion. I don't plan to accept things as they are and just keep my head down. I plan to make a difference.<p>Most people are more afraid of what they might become than what they might fail to become. Never back down.
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msabalau超过 14 年前
Interesting article. I'm not certain I understand the complaint about the non-existent marketing campaign. According to the author, they sold a million boxes, but lost two thirds of the subscribers in the first month, and kept losing them thereafter. It sounds like they got the bums on the seats, people just hated the show.<p>I could understand faulting Evans for not pushing back and saying "We can't release this, it it's not ready" But it's hard to see how inducing more people to experience a lousy product would have helped, given that the business case presumably lives or dies on recurring revenue.
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pilkers超过 14 年前
See APB (All Points Bulletin) for an even bigger recent MMO game fiasco. In development for 5+ years, cost over $50 million to make, closed 2 months after launch.<p>Over 250 people were laid off, including those working on a different game.
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Xero超过 14 年前
<a href="http://ealouse.wordpress.com/" rel="nofollow">http://ealouse.wordpress.com/</a>
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steveklabnik超过 14 年前
As someone who literally has two Warhammer tattoos on his forearms, I was so let down by WHO. I was one of those launch purchases, and I wanted to game to be good so dearly... but it just wasn't.<p>It's unfortunate when developers are forced to release something that they feel isn't ready.
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whyenot超过 14 年前
It's interesting to read about the internal workings of EA, but the reason WAR failed was because it was an awful game.<p>Poorly built, buggy, and not fun, unless waiting for an hour next to the mail box to get your mail is your definition of fun. The in-game bug report tool, which we were urged as beta testers to use to write bug reports along with steps to reproduce was limited to &#60;256 characters! When I reported that as a bug, I was told it wasn't a bug.<p>But, I think it is wrong to put all the blame for the outcome on EA's execution. I think an additional problem is that Warhammer really wasn't that great an IP. Warhammer is a very dark place and an ugly place. I don't think that is what most people want in a fantasy world. That doesn't mean there wasn't a niche for Warhammer, but it's a smaller niche, and if you also alienate people with poor execution, maybe too small a niche for an MMO to be successful.
billjings超过 14 年前
Video games. Long hours. But excellent drama.
mattm超过 14 年前
I have no inside knowledge of EA but from reading this and the EA Spouse letter in the past, I'm amazed EA can actually deliver any software.
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Tyrant505超过 14 年前
What ultima is being created? I recently have been dreaming of ultima online being created for the browser.. Seems like it could be possible now, no?
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GrandMasterBirt超过 14 年前
Lets see.<p>1 job I had, the company could not realize that monitors are important for developers.<p>The next job all managers from every department pointed fingers at other managers until the entire company went bankrupt. They had the best product on the market and the only reason why it would not sell insanely would have to be due to the sales team. They instead did not dogfood and paid a heavy price, when they tried to dogfood they realized too late that everyone is incompetent.<p>And now I have a very high-up manager shooting himself in the foot with a shotgun.
hackermom超过 14 年前
This might be a partial explanation of why EA's takeover of Mythic never resulted in a shaping-up of the jaw-droppingly bad programming DAoC still suffers from, 9 years after its launch.