This studio closure hits a little close to me, since I know a few former employees:<p>- They really did not see a full studio closure coming so suddenly. Yes, they were aware that they were struggling, but the 25% staff reduction was supposed to keep the studio sustainable.<p>- They were in the planning stages for an original IP, their new leadership realized too late that expensive IP licenses were unsustainable.<p>- Their frantic development pace meant that they their engine was a patchwork of features cobbled together over the years, and not enough resources to rework it, despite their audiences stating that they didn't care enough to fix it. This made development a lot more painful than it should have been. They finally ditched it for Unity, but again, much too late.<p>- They were getting ready to move into a new office building. That's how in the dark everyone at the company was kept.<p>- All of these actions were caused by incompetent management, their staff was and still is amazingly talented.