It's interesting to consider why pixel art is still around. Obviously it's not just retro nostalgia. One reason is that self-imposed constraints (both resolution and palette) are known to boost creativity and result in more consistent art. Another reason is that some gamers actually want low-resolution graphics, they can use imagination to fill in the details.<p>Personally I consider pixel art a very bad return-of-investment from artist time. This product tries to solve it, but given examples are very hand picked. I'd like to see how more complex situations are handled, like scaling of eye and touching/overlapping assets. Also, most of editor features would be better to have in runtime so that assets can respond to changes in lightning.