The way I play, I always have a game under development while a previous game is on the market.<p>So it's like an endless loop - I'm focused on the dev process of the current game, and then when I finish, I want to see how well it performs in sales. But I'm not going to leave my studio doing nothing in the meantime, so I start a new game. And then I want to know how well that game does...<p>It's pretty slick.