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Great Adventure-Game Puzzles

145 点作者 nikbackm超过 6 年前

11 条评论

evmar超过 6 年前
In one text adventure whose name I forget, you&#x27;re stuck in a maze, and<p>[spoilers]<p>as you wander around helplessly at some point you start getting hot. If you take off your shirt to cool off, the game responds something like: &quot;ah, much better. you stretch out your wings.&quot;. And with that info, the maze is solved by simply &quot;fly&quot;.<p>I liked how it made me aware of my preconceptions, that the protagonist I was playing was just like me.
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acomjean超过 6 年前
I like a text adventure game but sometimes the puzzles seem were so obtuse. They seen to gave gotten better lately (being able to look up stuff on the internet helps..)<p>I always think of old man murrays rant on a &quot;gabriel knight&quot; puzzle, and wonder who has the patience to figure these things out: (the puzzle involves spraying a cat with water and using tape to collect fur and maple syrup as an adhesive..)<p>&quot; Gabriel Knight must disguise himself as a man called Mosley in order to fool a French moped rental clerk into renting him the shop&#x27;s only motorcycle.<p>In order to construct the costume, Gabriel Knight must manufacture a fake moustache. ... Knight must do this even though Moseley does not have a moustache.<p>&quot;<p><a href="http:&#x2F;&#x2F;www.oldmanmurray.com&#x2F;features&#x2F;78.html" rel="nofollow">http:&#x2F;&#x2F;www.oldmanmurray.com&#x2F;features&#x2F;78.html</a><p><a href="http:&#x2F;&#x2F;www.oldmanmurray.com&#x2F;features&#x2F;79.html" rel="nofollow">http:&#x2F;&#x2F;www.oldmanmurray.com&#x2F;features&#x2F;79.html</a>
Scaevolus超过 6 年前
&quot;Counterfeit Monkey&quot; by Emily Short expands the T-remover puzzle into a full game full of wordplay. For example, you turn a fossil into foil and then oil to fix a car.<p>Retrospective: <a href="https:&#x2F;&#x2F;emshort.blog&#x2F;2013&#x2F;01&#x2F;24&#x2F;making-of-counterfeit-monkey-puzzles-and-toys&#x2F;" rel="nofollow">https:&#x2F;&#x2F;emshort.blog&#x2F;2013&#x2F;01&#x2F;24&#x2F;making-of-counterfeit-monkey...</a>
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codeulike超过 6 年前
There was a text adventure for the BBC Model B called Philosopher&#x27;s Quest (Acornsoft 1983). The back of the box mentioned, among other things &#x27;Nothing in the game is a red herring so read all the text carefully for clues to other puzzles.&#x27;<p>At one point in the game you see the word &#x27;Blanche&#x27; written on a wall. If you type the word, distant bells ring, but nothing else seems to happen.<p>Right at the end of the game, you need one more point to win. If you say Blanche at the very end, then you get the final points; no red herrings.
joshschreuder超过 6 年前
I know it&#x27;s mentioned briefly in the article, but I always loved the insult sword fighting from Monkey Island. Very funny and young me really had to think about the chosen response.
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cpeterso超过 6 年前
If you like text adventure games, check out Jason Scott&#x27;s documentary <i>GET LAMP</i> about the history of text adventure games, including interviews with some Infocom developers:<p><a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=LRhbcDzbGSU" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=LRhbcDzbGSU</a><p><a href="http:&#x2F;&#x2F;www.getlamp.com&#x2F;" rel="nofollow">http:&#x2F;&#x2F;www.getlamp.com&#x2F;</a>
probably_wrong超过 6 年前
Random fact about that puzzle in Monkey Island: it&#x27;s the only way I know in which you can <i>actually</i> lose the game.<p>M.I. prided itself in having no dead ends, but if you throw the leaflet into a fire then you cannot leave the island. I thought I was being smart throwing items in the fire (the game stops you from throwing <i>other</i> useful items, and I wanted a smaller inventory), but in the end finishing the game took a couple years and the internet.
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brownbat超过 6 年前
Radio4 published Hitchhiker&#x27;s Guide online for an anniversary: <a href="http:&#x2F;&#x2F;www.bbc.co.uk&#x2F;radio4&#x2F;hitchhikers&#x2F;game.shtml" rel="nofollow">http:&#x2F;&#x2F;www.bbc.co.uk&#x2F;radio4&#x2F;hitchhikers&#x2F;game.shtml</a><p>The article boasts that the fish puzzle isn&#x27;t even that hard for the game. Curious which ones they found the hardest or most random...
nitwit005超过 6 年前
I wonder what percentage of users got past these in the days before looking up answers online. Some of these I know I wouldn&#x27;t have solved, or would have taken an enormous amount of time like the Plundered Hearts example.<p>I recall people examining the raw data of some of these games to find text strings that could explain how to solve them.
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32bitkid超过 6 年前
One of the first games I played as a kid was the DOS port of infocoms Deadline (1982) — a police&#x2F;detective mystery. Easily one of my favorite adventure games of all time. It had a branching story line, multiple endings, a real-time-ish clock. Combine that with the “feelies” that infocom was known for in the early 80s and it was a unique experience that I’m not sure anyone will be able to reproduce.
nsxwolf超过 6 年前
As much as I loved these games growing up, it pains me to admit that the puzzle designs found in most make them objectively not good games.<p>Dark Seed, for example, has puzzles that must be solved at a certain time on a certain day, and if you miss your chance the game becomes unwinnable without any indication of that fact. Yay.