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Open-sourcing DeepFocus, an AI-powered system for more realistic VR images

92 点作者 lainon超过 6 年前

4 条评论

JaRail超过 6 年前
DeepFocus Overview: <a href="https:&#x2F;&#x2F;www.oculus.com&#x2F;blog&#x2F;introducing-deepfocus-the-ai-rendering-system-powering-half-dome&#x2F;" rel="nofollow">https:&#x2F;&#x2F;www.oculus.com&#x2F;blog&#x2F;introducing-deepfocus-the-ai-ren...</a><p>DeepFocus Paper: <a href="https:&#x2F;&#x2F;research.fb.com&#x2F;publications&#x2F;deepfocus-siggraph-asia-2018&#x2F;" rel="nofollow">https:&#x2F;&#x2F;research.fb.com&#x2F;publications&#x2F;deepfocus-siggraph-asia...</a>
taneq超过 6 年前
I really don&#x27;t understand why they couldn&#x27;t just use traditional blur techniques. They say:<p>&gt; These fast but inaccurate methods of creating “game blur” ran counter to Half Dome’s mission, which is to faithfully reproduce the way light falls on the human retina.<p>... but traditional Z-based blur is no less faithful than their overall &quot;whole screen at single shifting plane of focus depending on gaze&quot; approach. All of computer graphics is &quot;more to do with cinematography than realism&quot; anyway, realism is nice but if you have to choose between &quot;looks realistic&quot; and &quot;looks good&quot; you go for &quot;looks good&quot; every time.<p>Also, as others have mentioned, getting sufficient resolution for really high quality VR basically requires foveated rendering, at which point the bits that you&#x27;re blurring are, by definition, not what you&#x27;re looking at (since you&#x27;re rendering at lower resolution outside of the fovea) and a blur algorithm that needs four GPUs to run in realtime is a complete waste of resources.<p>Edit: Watched the video. Their &#x27;Circle of Confusion&#x27; map is literally just &#x27;focus_Z - pixel_Z&#x27;. I really don&#x27;t see what deep learning adds here.
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wincy超过 6 年前
This means Oculus has this technology working. Which means foveated VR headsets are coming soon.
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dharma1超过 6 年前
What&#x27;s a &quot;DeepFocus enabled headset&quot;? Presumably eye&#x2F;focus tracking?
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