I am hopeful that Kinect is a successful product for Microsoft, but I have some questions.<p>The Nintendo Wii found success in the market, not solely because of its simple, easy to use controls. In addition to the innovative Wii UI, Nintendo launched a variety of family oriented games that took advantage of the Wii controllers, it had a brand and bevy of characters that it could leverage that resonated with families and kids (e.g., Mario), the Wii console was small and quiet, and the Wii was priced well below the competition.<p>For Kinect to succeed in the market, Microsoft must introduce a variety of complementary (and compelling) games, it needs to develop a collection of characters and stories that resonate with target customers of the Kinect, and it needs to carefully consider pricing, given that the price of the Xbox 360 plus Kinect (+ additional accessories) could overshoot the comfort level of a majority of consumers, especially in view of the economic recession.<p>Ultimately, the success of Kinect hinges not only on the Kinect hardware but also on Microsoft's ability to develop a coherent "Kinect strategy" that includes games, characters/stories, branding and marketing, pricing, and so forth. And a key issue is developing a "Kinect strategy" that does not alienate Xbox 360's most important customers, which at present are hardcore gamers. These are the gamers paying for Live and providing the Xbox 360 with the highest (game) attach rate among 7th generation consoles.