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Gaming worth more than video and music combined

190 点作者 adzicg超过 6 年前

10 条评论

tokyodude超过 6 年前
And yet AFAIK little of that money makes it back to the creators. In the movies hit products pay millions to the stars, millions to the director. In games devs might get a small bonus after lots of overtime.<p>If I understand correctly it used to be the same in movies until the directors and stars started demanding more. IIRA United Artists was started because of these issues.<p><a href="https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;United_Artists" rel="nofollow">https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;United_Artists</a><p>Also few games have the budget of movies. There&#x27;s a few exceptions like say GTA5 or RD2 but mostly title for title game budgets are at least an order of magnitude lower than movies.
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leereeves超过 6 年前
A good game provides hundreds of hours of entertainment for $60.<p>That&#x27;s much better entertainment value than a $20 movie.
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arayh超过 6 年前
So this is mostly a confirmation that the &quot;loot box&quot; monetization model has been resoundingly successful? This controversial model exploits gamer psychology, is sometimes implemented along the veins of &quot;pay to win&quot;, and is seen by some as a sort of in-game form of gambling.
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fareesh超过 6 年前
Is it possible that a lot of the money is from microtransactions? and that there is a gambling addiction that is being taken advantage of by lootboxes and other such pay-to-gain-random-reward microtransaction mechanics?<p>I remember reading a post about a Path of Exile gamer who successfully convinced Grinding Gear Games to put in special rules for his account because he was a gambling addict.
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gammateam超过 6 年前
&gt; He added: &quot;Growth has been fuelled by the dominance of free content and in-game monetisation, which expands the adoption of games but also removes the cap on spending for those gamers that are really engaged in the experiences.”<p>I always wonder if these experiences can be priced accordingly<p>Flagship games have been priced at $60 for 25 years and should be priced higher to reflect a variety of other things, but their primary purchasers dont have the money for more. People really into games dont have money, and children’s parents dont respect the medium to want to pay more. (Fortunately there is the aging demographic of everyone else, who do have money and dont mind preordering)<p>But with the price of a game being mentally fixed in the collective conscious I wodber what the average price per user is now with the in game transactions factored in
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magic_beans超过 6 年前
So where&#x27;s the game developers&#x27; union?
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PaulHoule超过 6 年前
For one thing, DRM for games actually works.
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sneakernets超过 6 年前
Gaming may be &quot;worth more&quot; but culturally it&#x27;s still frowned upon. With smartphones, you can &quot;hide&quot; the fact that you&#x27;re playing. Not so easy to do that with a Switch in public.
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Raptor22超过 6 年前
I wish Apple got this...
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pm24601超过 6 年前
But is it worth more than porn?