I played around with fargate and one of the things I couldn’t work out is scaling quickly (or quick-enough). I think the problem wasn’t purely fargate but actually the load balancer. Even though containers were launched and responsive, the load balancer needed something like 3 liveness responses to bring it into the pool, and the time between each probe was something like 30 or 10 seconds and not very flexible (sorry, my memory is fuzzy)... so this felt like it only really fits loads that aren’t very spikey and also the potential saving from scaling down is somewhat reduced.<p>Did anyone experience something similar? Or maybe I did something wrong?<p>If one of the benefits of firecracker is quick spin up time, then this only works if the load balancer also responds quickly doesn’t it?<p>Granted, it was a while ago so things might have changed.