This whole article is great, but the first 2 paragraphs really resonated with me: <a href="http://www.loper-os.org/#selection-29.0-44.0" rel="nofollow">http://www.loper-os.org/#selection-29.0-44.0</a><p>Here's an excerpt:<p><i>Sadly, the above scenario is more truth than fiction – for computer enthusiasts. There is a particularly cruel discrepancy between what a creative child imagines the trade of a programmer to be like and what it actually is. When you are a teenager, alone with a (programmable) computer, the universe is alive with infinite possibilities. You are a god. Master of all you survey. Then you go to school, major in “Computer Science,” graduate – and off to the salt mines with you, where you will stitch silk purses out of sow’s ears in some braindead language, building on the braindead systems created by your predecessors, for the rest of your working life. There will be little room for serious, deep creativity. You will be constrained by the will of your master (whether the proverbial “pointy-haired boss,” or lemming-hordes of fickle startup customers) and by the limitations of the many poorly-designed systems you will use once you no longer have an unconstrained choice of task and medium. To my knowledge, no child grows up “playing doctor” and still believes as a teenager (or even as a college student) that an actual medical practice resembles that activity. Likewise, no one has a fully functional toy legal system to play with as a child, and as a result goes into law. On the other hand, “adult” programming, seen from afar, is enough like child-programming to set the computer-enthusiast child up for just this kind of exceptionally cruel bait-and-switch.</i>