For me I do it this way:
1. Get a sprite system, audio, sfx, save state, game loop solution going for the platform (GBC). Usually something is available like Cocos.<p>2. Create the game! Sprites, animations, sounds, game code for all parts.<p>Then I test play, and iterate until it’s ready to share.<p>Starting from scratch like this website is like starting from step zero, not step one.