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Improbable and Epic Games establish $25M fund for ‘more open engines’

276 点作者 rohmanhakim超过 6 年前

17 条评论

Reedx超过 6 年前
Epic and Improbable&#x27;s joint statement: <a href="https:&#x2F;&#x2F;www.unrealengine.com&#x2F;en-US&#x2F;blog&#x2F;epic-games-and-improbable-working-together-for-developers" rel="nofollow">https:&#x2F;&#x2F;www.unrealengine.com&#x2F;en-US&#x2F;blog&#x2F;epic-games-and-impro...</a><p>That was quick, wow. From Tim Sweeney: <i>&quot;Haha, actually though I first heard of this controversy at 1pm, Herman @ Improbable and I agreed on the fund at 6pm, live edited the announcement in Google docs till 7:30pm, released at 8pm.&quot;</i> <a href="https:&#x2F;&#x2F;twitter.com&#x2F;TimSweeneyEpic&#x2F;status&#x2F;1083600857806061568" rel="nofollow">https:&#x2F;&#x2F;twitter.com&#x2F;TimSweeneyEpic&#x2F;status&#x2F;108360085780606156...</a>
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shmerl超过 6 年前
There should me more push for really open engines, as in FOSS. Unreal might be more open than Unity in some ways, but it&#x27;s still not really open.<p>And speaking of openness, didn&#x27;t Epic push exclusivity approach recently in their store? That&#x27;s bad.
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robterrell超过 6 年前
I&#x27;m impressed with the speed at which Epic is capitalizing on this. Tim Sweeney&#x27;s twitter feed has been brutal all day, and now this. It&#x27;s possibly not even real money being spent, if it&#x27;s just &quot;Unreal dev grants&quot; which I assume are licenses that probably cost Epic little or nothing, but this will keep the story alive tomorrow.
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rwilkinsons超过 6 年前
Much as this whole situation is pretty scary from Unity - Improbable&#x27;s TOS aren&#x27;t much better - <a href="https:&#x2F;&#x2F;auth.improbable.io&#x2F;auth&#x2F;v1&#x2F;eula" rel="nofollow">https:&#x2F;&#x2F;auth.improbable.io&#x2F;auth&#x2F;v1&#x2F;eula</a><p>Section 4.4 says you can&#x27;t launch any game on their tech without speaking to them first, and you have to get explicit permission to not use Steam, or their &quot;content launcher&quot;
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shostack超过 6 年前
Is this related to the &quot;commoditize your complements&quot; article from Gwern? [1]<p>More open game engines = more high-quality games from developers that can be acquired, or lowering the barrier to see what new game types start gaining traction so they can come in with a AAA version of the next MOBA, Fortnite, Minecraft, etc.?<p>[1] <a href="https:&#x2F;&#x2F;www.gwern.net&#x2F;Complement#2" rel="nofollow">https:&#x2F;&#x2F;www.gwern.net&#x2F;Complement#2</a>
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brylie超过 6 年前
I hope they invest some of the funds into Godot engine:<p><a href="https:&#x2F;&#x2F;godotengine.org" rel="nofollow">https:&#x2F;&#x2F;godotengine.org</a>
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ezekg超过 6 年前
This seems incredibly sketchy, almost like it was a coordinated campaign against Unity. I&#x27;d like to hear more from Unity&#x27;s side because the speed at which Epic capitalized on this is suspect.
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vanous超过 6 年前
If you are like me wandering what is SpatialOS, from <a href="https:&#x2F;&#x2F;improbable.io&#x2F;games" rel="nofollow">https:&#x2F;&#x2F;improbable.io&#x2F;games</a> :<p>SpatialOS provides managed cloud services that solve common technical and production challenges when you’re creating, iterating on and hosting multiplayer games.<p>SpatialOS: the cloud platform for real-time multiplayer games, built with any game engine.
ilaksh超过 6 年前
This is one of the big reasons I am trying to make Irrlicht work out even though it&#x27;s dated. I am hoping shaders and some other stuff will help upgrade the appearance of my program even in Irrlicht.<p>I mean if they were serious about open engines they might fund a DirectX 12 upgrade for Irrlicht or something.
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rurounijones超过 6 年前
Having recently discovered the <a href="https:&#x2F;&#x2F;unigine.com&#x2F;" rel="nofollow">https:&#x2F;&#x2F;unigine.com&#x2F;</a> engine which looks fantastic but costs money at even the cheapest level, I would love more open engines.
zemo超过 6 年前
Improbable&#x27;s story doesn&#x27;t add up. Improbable acted as if Unity changed their terms overnight, but that&#x27;s not accurate. This is Improbable&#x27;s original statement:<p><a href="https:&#x2F;&#x2F;improbable.io&#x2F;company&#x2F;news&#x2F;2019&#x2F;01&#x2F;10&#x2F;unity-blocks-spatialos" rel="nofollow">https:&#x2F;&#x2F;improbable.io&#x2F;company&#x2F;news&#x2F;2019&#x2F;01&#x2F;10&#x2F;unity-blocks-s...</a><p>&gt; Due to a change in Unity’s terms of service (clause 2.4)<p>The text they&#x27;re talking about is dated December 5th. This capture was taken while that Improbable blog post was fresh, on January 10th:<p><a href="http:&#x2F;&#x2F;web.archive.org&#x2F;web&#x2F;20190110175721&#x2F;https:&#x2F;&#x2F;unity3d.com&#x2F;legal&#x2F;terms-of-service&#x2F;software" rel="nofollow">http:&#x2F;&#x2F;web.archive.org&#x2F;web&#x2F;20190110175721&#x2F;https:&#x2F;&#x2F;unity3d.co...</a><p>So section 2.4 is at least a month old at this point. They said nothing to their customers for over a month? Then they created a storm in a teacup, and a bunch of developers freaked out and took their own games down on their own account without ever receiving any sort of notice with Unity. Improbable intentionally manufactured a panic: none of these game developers were contacted by Unity or asked to take their games down.<p>Section 2.4 is nearly identical in the February 2018 ToS by Unity as well: <a href="http:&#x2F;&#x2F;web.archive.org&#x2F;web&#x2F;20180616042117&#x2F;https:&#x2F;&#x2F;unity3d.com&#x2F;legal&#x2F;terms-of-service&#x2F;software" rel="nofollow">http:&#x2F;&#x2F;web.archive.org&#x2F;web&#x2F;20180616042117&#x2F;https:&#x2F;&#x2F;unity3d.co...</a><p>So Unity&#x27;s response (here: <a href="https:&#x2F;&#x2F;blogs.unity3d.com&#x2F;2019&#x2F;01&#x2F;10&#x2F;our-response-to-improbables-blog-post-and-why-you-can-keep-working-on-your-spatialos-game&#x2F;" rel="nofollow">https:&#x2F;&#x2F;blogs.unity3d.com&#x2F;2019&#x2F;01&#x2F;10&#x2F;our-response-to-improba...</a>) that they talked to Improbable and told them they were in breach of the ToS over a year ago is supported by the actual history of the ToS.<p>Consider a few things: Improbable is not actually an innocent little lamb here: they have raised over $600m of VC money. Their Series B was over $500m: <a href="https:&#x2F;&#x2F;improbable.io&#x2F;company&#x2F;news&#x2F;2017&#x2F;05&#x2F;11&#x2F;improbable-raises-502m-series-b-funding-round-led-by-softbank" rel="nofollow">https:&#x2F;&#x2F;improbable.io&#x2F;company&#x2F;news&#x2F;2017&#x2F;05&#x2F;11&#x2F;improbable-rai...</a><p>And then there&#x27;s the other thing: SpatialOS is NOT an open system. The fact that they&#x27;re playing up their openness is the definition of smarm: the form of virtue without the substance. They have an open source client but the server is not open source. You can&#x27;t run your own SpatialOS instances. If you integrate their GDK into your game, you can ONLY use their managed services to host your multiplayer server. It&#x27;s purely a vendor lock-in model, they just pretend to be open source by having open source clients.<p>None of the articles that have written about this have had anything to say about Improbable&#x27;s ToS, none have reached out to Unity for comment, and none have reached out to any of the game developers whose games &quot;were affected&quot;, when none of the games were issued any sort of notices by Unity and none of the games had any reason to be taken offline. Everything about this story has been driven entirely by Improbable, without any scrutiny whatsoever, but if you look more closely at what&#x27;s going on, there are a lot of stones to turn over.
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dana321超过 6 年前
I think unity just shot themselves in both feet
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jononor超过 6 年前
This is just Epic trying to get some good press.<p>Instead Steam&#x2F;Valve should fund open-source game engines and development tools. For them it is a complement to their business model, so the incentives are aligned. And they can ensure a smooth path to market for the game developers. Everyone wins (well, maybe except for Epic&#x2F;Unity).
Animats超过 6 年前
OK, what does &quot;more open engines&quot; mean? UE4 is open source, with payments required if you have significant revenue. That&#x27;s fine. Improbable is closed source running on Google servers with a big markup; you&#x27;re just the client. Does this mean Improbable is opening up the back end? Or what?
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adtac超过 6 年前
As someone who&#x27;s completely unversed in game engines, will this result in better native Linux gaming support? That&#x27;s honestly all I care about.
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kristianp超过 6 年前
Dup of?: <a href="https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=18874400" rel="nofollow">https:&#x2F;&#x2F;news.ycombinator.com&#x2F;item?id=18874400</a>
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superkuh超过 6 年前
If a company goes to Epic they&#x27;ll have to be careful that after success Epic doesn&#x27;t clone their game but make it perform better and take their marketshare.
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