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MakeCode Arcade: Retro Gaming, Modern Programming

110 点作者 fred256超过 6 年前

10 条评论

chrisweekly超过 6 年前
&gt; &quot;You can also save screenshots of your games while playing. We call these cartridges, since they contain the sources of the game, hidden steganographically in magical pixels. Once saved, anyone can drag these cartridges to the editor to load them. You can use it for emailing of projects, or sharing them on forums.&quot;<p>You had me at hello.
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Lerc超过 6 年前
It&#x27;s an interesting direction to go in. I like the proliferation of toy machines that the Pico-8 has spawned.<p>I&#x27;m making one going in almost the polar opposite direction to this. I 8-bit avr based with asm (and C,pascal and anything else the avr ecosystem supports)<p>It&#x27;s slow going (current work in progress in-broswer emulator+assembler at <a href="http:&#x2F;&#x2F;fingswotidun.com&#x2F;avr&#x2F;AvrAsm&#x2F;Testbed&#x2F;" rel="nofollow">http:&#x2F;&#x2F;fingswotidun.com&#x2F;avr&#x2F;AvrAsm&#x2F;Testbed&#x2F;</a> ) Still have to make a website for sharing cartridge images.<p>Also this caught my eye in the linked article.<p>&quot;TypeScript is compiled directly to machine code - there is no interpreter or JIT-compiler involved.&quot; There&#x27;s a Typescript to native compiler about? Where?
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aquova超过 6 年前
I&#x27;ve been using Pico-8 for about a year now, and I really enjoy what these &quot;fantasy consoles&quot; have to offer. For making a quick game or visual effect, it does an amazing job.<p>There are now a number of projects of a similar vein to Pico-8 out there, including this one, but I think this can fill its own niche. To my recollection, this is the first one that I&#x27;ve seen using blocks.
japanoise超过 6 年前
This looks really cool. It reminds me of writing gamemaker games back in the day, which is how I first learned how to program. I&#x27;ll have to give it a try
cweiss超过 6 年前
Is it me, or does their blog not support RSS&#x2F;Atom? Trying to add it to feedly and it&#x27;s not recognizing any feeds.
leowoo91超过 6 年前
Also see: <a href="https:&#x2F;&#x2F;scratch.mit.edu" rel="nofollow">https:&#x2F;&#x2F;scratch.mit.edu</a>
vidget超过 6 年前
You can deploy games created to actual handheld game console.<p><a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=2lp7W9_jtJ8" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=2lp7W9_jtJ8</a>
vidget超过 6 年前
You can deploy games created to a handheld console, awesome!<p><a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=2lp7W9_jtJ8" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=2lp7W9_jtJ8</a>
ArtWomb超过 6 年前
Those microcontroller mini consoles are so cool! Having an in editor sprite animation creator that instantly inlines to js array is nice. Quality tooling even for the more advanced student ;)
Domark超过 6 年前
Why the downgraded graphics obsession?<p>As an artist, I want my games to be 1080p with unlimited colors and animation. These old systems don’t work.<p>Pixel art looks like stitching. When will everyone grow up?
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