Doing a bit of personal research, mostly to scratch an intellectual itch, but also because there's a few ideas I've been working on, and I want to compare it against what's out there right now.<p>What does HN think the major social gaming archetypes are? We've got MMOs (both subscription-based and Korean-style freemium), compulsion-loop Farmville games... what else?
Casual gaming, either explicitly ala <a href="http://www.casualcollective.com/" rel="nofollow">http://www.casualcollective.com/</a> and <a href="http://www.kongregate.com/" rel="nofollow">http://www.kongregate.com/</a> or implicitly with viral distribution too (the rest of the major portals). That market spans 100s of millions of players.