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Three Hundred Mechanics

68 点作者 zephyrfalcon大约 6 年前

3 条评论

backpropaganda大约 6 年前
I wish there was actually a tvtropes.org-type listing of game mechanics employed in video games. I think the design space isn&#x27;t that large, and most games tend to reuse the same mechanics which work well. A lot of games use rock-paper-scissor either as primitives, or at a meta level. Does anyone know of any such listing or book which covers important game mechanics? It would be the equivalent of CLRS but for game mechanics.<p>This particular site is not that, because it&#x27;s the author&#x27;s list of novel game mechanics. They aren&#x27;t particularly fundamental, and have a lot of the biases due to the author&#x27;s preferences, or trends of the time.
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a_t48大约 6 年前
<a href="http:&#x2F;&#x2F;www.squidi.net&#x2F;three&#x2F;entry.php?id=207" rel="nofollow">http:&#x2F;&#x2F;www.squidi.net&#x2F;three&#x2F;entry.php?id=207</a><p>He&#x27;s basically described &quot;complete gatcha&quot; which was so addictive&#x2F;exploitative that it was banned from Japanese F2P games by the government.
wetpaws大约 6 年前
Ah, squidi. His webcomic is also worth checking for those who missed it - <a href="http:&#x2F;&#x2F;www.squidi.net&#x2F;comic&#x2F;amd&#x2F;" rel="nofollow">http:&#x2F;&#x2F;www.squidi.net&#x2F;comic&#x2F;amd&#x2F;</a><p>(A critical mass of tropes guaranteed)
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