I'd love to know how many active installs there are of those 7M downloads. I must have downloaded it 3 times to my devices and it didn't successfully run on any of them.<p>We have an app with over 1.2M downloads and around 500k active installs. I think the active install rate is low because it is a LITE version. Only - I haven't put ads on the game yet, and have been wondering whether it's worth it or not. If it only makes a little per day, then I'd rather just leave my free users alone and stick with the paid upgrade.<p>I'd also like to know what kind of revenue they are making from ads on Android. I feel like if we made our game completely free, we'd reach over 2-3M downloads pretty quickly and triple our active install rate, and if that meant we were making as much in ads as paid downloads, then I think we'd consider going that direction. It's just too big of a maybe, and we can't seem to get any inside info about ad revenues to make the leap - even when emailing Mobclix and Admob, we get no response to this question.<p>Worst of all - I wonder if we are leaving money on the table by not being an ad supported app.<p>Ho hum.