They won a text adventure AI competition as well [1][2] and is now running their own with $2000 reward at stake [3]. Getting an agent to solve unseen RPG games like zork or modern games like Zelda and Witcher would be awesome and seriously impressive, but I don't think anybody is even close to that right now.<p>[1] <a href="https://arxiv.org/abs/1902.04259" rel="nofollow">https://arxiv.org/abs/1902.04259</a><p>[2] <a href="https://github.com/Microsoft/nail_agent" rel="nofollow">https://github.com/Microsoft/nail_agent</a><p>[3] <a href="http://aka.ms/textworld-challenge" rel="nofollow">http://aka.ms/textworld-challenge</a>
What is the difference between <i>TextWorld</i> and a design system for interactive fiction games like <i>Inform</i> [1]?<p>It seems to be that the former has natural language processing/semantics integrated, while the latter relies on a rather old school approach to text-based games. Or am I mistaken?<p>[1] <a href="http://inform7.com/" rel="nofollow">http://inform7.com/</a>
Why not show a simple map of the room you're in, at least? It's a fairly simple change, but would make the orientation in space and remembering of location and few previous locations much more intuitive.