I bought an Oculus Rift a couple months ago, and this seems like a mixed bag. Per <a href="https://uploadvr.com/oculus-rift-s-official/" rel="nofollow">https://uploadvr.com/oculus-rift-s-official/</a> :<p>> The original Rift used dual PenTile OLED panels for a total resolution of 2160×1200. Rift S replaces this with a single LCD panel with a resolution of 2560×1440...This provides a higher detail image with reduced “screen door effect”. However, you don’t get the deep blacks of OLED since LCD displays use a backlight.<p>Currently my #1 primary use of Rift is Elite Dangerous. One thing I don't want to lose in an upgrade is the inky blackness of outer space. Higher resolution would be lovely, of course, but how much higher is enough? I'd prefer to hold out for a next-generation headset with high resolution and OLED.<p>> The Rift used external USB sensors for positional tracking...Like the upcoming Oculus Quest standalone, Rift S instead uses onboard cameras for “inside-out” tracking.<p>This is a godsend. Onboard cameras could also potentially help with more...dynamic parts of your surrounding environment. By which I mean, I have cats. So this is not only a huge improvement, but it's something that I think can enable future improvements.<p>> No Physical IPD Adjustment<p>Since my IPD seems to be at the extreme physical end of the current Rift, I don't think faking it with software is gonna work for me :(<p>> The Rift featured integrated headphones....Rift S removes these headphones and instead...[s]ound is piped through the side straps directly to your ears. Having nothing against your ear makes sound feel more natural and lets you hear others around you, but the downside is it can be heard by others in the room and the audio quality may be lower. The headset also features a 3.5mm jack so you can use your existing headphones or any you buy in future.<p>I think if I upgraded to Rift S, I would just use my headphones with it instead of relying on the side strap audio. I don't find the Rift headphones unnatural; they don't break immersion any more than having a massive visor strapped to my face.<p>In total, I really wish there was a Rift S+ that had the innovations of the Rift S but not the compromises. As it stands I don't feel a burning desire to upgrade, but I wouldn't rule out switching brands if a better headset had the improvements of Rift S but not the feature regressions.