Location: Amsterdam, Netherlands<p>Remote: Yes.<p>Willing to relocate: No, but traveling is ok.<p>Technologies: Unity3D, JavaScript, C#, Java, Objective C, C++, Lisp, Python, PHP, JSON, node.js, Apache, Google Sheets, AWS, containers, networking, databases, automation, content pipelines, full stack development, and learning anything necessary. Experienced generalist, always diving deep into new technologies and large code bases.<p>Résumé/CV: <a href="https://medium.com/@donhopkins/don-hopkins-resume-93defe4842ac" rel="nofollow">https://medium.com/@donhopkins/don-hopkins-resume-93defe4842...</a><p>Portfolio: <a href="https://medium.com/@donhopkins/don-hopkins-portfolio-25eee36790d8" rel="nofollow">https://medium.com/@donhopkins/don-hopkins-portfolio-25eee36...</a><p>Email: don@donhopkins.com<p>Goals:<p>Developing and applying UnityJS, an open source Unity3D C#/JavaScript bridge for rapidly developing and deploying dynamically extensible cross platform Unity3D apps programmed in JavaScript, and efficiently integrating Unity3D with off-the-shelf and bespoke web technologies and services.<p>Seeking to collaborate with people who can see and benefit from the obvious and subtle applications to rapid prototyping, exploratory iterative development, interactive debugging, live programming, deeply integrating web technologies and JSON with Unity3D, scriptable VR and AR platforms, and delivering open-ended extensible 3D browser-like applications on WebGL, mobile and desktop platforms.<p>I've been developing and supporting the open source UnityJS core by integrating both popular free Unity and JavaScript libraries (i.e. JSONDotNet, LeanTween, TextMesh Pro, UnityGLTF, SocketIO networking, Ace code editor, d3 visualization library, etc) and proprietary libraries and extensions (i.e. JauntVR SDK, MapBox SDK, your own SDK, or bespoke code that I develop), so they can all be easily and efficiently scripted and orchestrated together in JavaScript.<p>So far I've applied UnityJS to JauntVR's panoramic VR video player on Android, WovenAR's scriptable AR platform on iOS, and ReasonStreet's interactive financial data driven visualization system on WebGL, and I'm looking for other interesting people to work with on exciting and fitting applications for UnityJS!<p><a href="https://github.com/SimHacker/UnityJS" rel="nofollow">https://github.com/SimHacker/UnityJS</a><p><a href="https://github.com/SimHacker/UnityJS/blob/master/doc/Anatomy.txt" rel="nofollow">https://github.com/SimHacker/UnityJS/blob/master/doc/Anatomy...</a>