The memory seems high actually, I've seen other C / C++ / Go implementation using less than a 1GB for 1m connections. Pretty cool nonetheless!<p><a href="https://github.com/uNetworking/uWebSockets" rel="nofollow">https://github.com/uNetworking/uWebSockets</a><p><a href="https://speakerdeck.com/eranyanay/going-infinite-handling-1m-websockets-connections-in-go?slide=35" rel="nofollow">https://speakerdeck.com/eranyanay/going-infinite-handling-1m...</a>