Seems pretty reasonable. One of the reasons I became more drawn to table-top role-playing games and strategy games as an adult is because they just did a better job of satisfying my social playing needs than MMOs (not that I have much time for either these days, but oh well).<p>Additionally, I think one of the strongest benefits of traditional role-playing is the opportunity to employ lateral thinking to overcome challenges. You can of course min-max your character to make them hyper-effective within the rules of the game and allow you to defeat a more dangerous opponent in a straight up fight. Or you can just play a normal character and persuade the dangerous opponent to join forces with you (and push them out the window of a high tower if they aren't convinced).