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What does P-four-nines means?

11 点作者 prdpx7将近 6 年前

1 comment

rasz将近 6 年前
2011 <a href="https:&#x2F;&#x2F;techreport.com&#x2F;review&#x2F;21516&#x2F;inside-the-second-a-new-look-at-game-benchmarking" rel="nofollow">https:&#x2F;&#x2F;techreport.com&#x2F;review&#x2F;21516&#x2F;inside-the-second-a-new-...</a> article similarly started new era for computer gaming, beginning a larger, more technically informed discussion. Things got better in 2013 <a href="https:&#x2F;&#x2F;www.guru3d.com&#x2F;articles-pages&#x2F;fcat-benchmarking-review,1.html" rel="nofollow">https:&#x2F;&#x2F;www.guru3d.com&#x2F;articles-pages&#x2F;fcat-benchmarking-revi...</a> and culminated with G-sync&#x2F;Adaptive-Sync&#x2F;FreeSync. Everybody working with hi-end hardware knew about the problem (manufacturers, hardware testers, power users, technical forums), but it was widely ignored. Things got especially weird&#x2F;bad with introduction of Alternate Frame Rendering by ATI(Rage MAXX) in 1999, and Nvidia following suit in 2004 (SLI) - great benchmark results with really unpleasant hands on experience due to micro-stuttering. Took 13 years for someone to finally say it out loud <a href="https:&#x2F;&#x2F;www.anandtech.com&#x2F;show&#x2F;7195&#x2F;amd-frame-pacing-explorer-cat138&#x2F;2" rel="nofollow">https:&#x2F;&#x2F;www.anandtech.com&#x2F;show&#x2F;7195&#x2F;amd-frame-pacing-explore...</a><p>Things arent perfect even today, with some dev studios especially bad when it comes to frame pacing. XBOX is full of games released in 2019 with &quot;locked&quot; 30&#x2F;60 fps, but jittery gameplay.