From a hobbyist developer perspective, EQ is very interesting. Unlike most companies, EQ/Sony/Daybreak has allowed emulators (privately run servers) for a very long time. They have come out publicly and made written statements that it’s ok, they do not have an adversarial relationship. As a result, there is a very active emu community, you can find the EQEmu source code and tools on github, and there are emu servers that have been around for well over a decade (ex Project 1999). If you have ever been interested in running your own online world, it’s not a bad place to start. Some people run very authentic servers, others create entirely new experiences with custom graphics, classes, combat systems, quests, etc (Shards of Dalaya). There is also a very active bot maker community, for example with macroquest and redguides. To the point that I have seen individual operators control 20+ character armies to defeat raid encounters singlehandedly. Some very advanced scripting and tooling required. In some ways the company learned from the emu scene, they saw that people wanted a return to the classic game, so they released time locked progression servers that have been very popular. If you can get past the clunky bits from 20 years ago, there’s still some fun and interesting stuff going on with EQ.