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Impact HTML5 Game Engine released

204 点作者 helium超过 14 年前

14 条评论

clyfe超过 14 年前
The grand list of similar (free) projects:<p><a href="http://easeljs.com/" rel="nofollow">http://easeljs.com/</a><p><a href="https://github.com/biilly/doodle-js" rel="nofollow">https://github.com/biilly/doodle-js</a><p><a href="https://github.com/fairfieldt/xcjs" rel="nofollow">https://github.com/fairfieldt/xcjs</a><p><a href="https://github.com/batiste/sprite.js" rel="nofollow">https://github.com/batiste/sprite.js</a><p><a href="https://github.com/mrdoob/three.js" rel="nofollow">https://github.com/mrdoob/three.js</a><p><a href="https://github.com/ysimonson/canvas.js" rel="nofollow">https://github.com/ysimonson/canvas.js</a><p><a href="https://github.com/davebalmer/jo" rel="nofollow">https://github.com/davebalmer/jo</a><p><a href="https://github.com/lostdecade/diggy" rel="nofollow">https://github.com/lostdecade/diggy</a><p><a href="http://gamejs.org/" rel="nofollow">http://gamejs.org/</a><p><a href="http://www.aframejs.com/" rel="nofollow">http://www.aframejs.com/</a><p><a href="http://gamequery.onaluf.org/" rel="nofollow">http://gamequery.onaluf.org/</a><p><a href="http://www.kesiev.com/akihabara/" rel="nofollow">http://www.kesiev.com/akihabara/</a>
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fookyong超过 14 年前
Biolab <a href="http://playbiolab.com" rel="nofollow">http://playbiolab.com</a> runs so smoothly on a mobile web browser it's worth $99 just to see how it's done.<p>Purchased a license immediately :)
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batiste超过 14 年前
Quite a nice job, especially with the editor. If you want a bit of a lower level, open-source framework there is <a href="https://github.com/batiste/sprite.js" rel="nofollow">https://github.com/batiste/sprite.js</a>
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nick24862486超过 14 年前
I am for one happy they charge money. I am happy paying knowing it provides incentive for developers to make product even more awesome.
delackner超过 14 年前
Currently Audio support in html5 in iOS is really bad, and there's no way around that. Native code is the only realistic option right now for games on iOS. I don't see Apple going out of their way to "fix" the situation either.<p>Specifically, telling an Audio element to simply load and then play a sound fails much of the time, or takes upwards of a full second to start playback of a very short sample file.<p>Not to mention that iOS specifically prevents an Audio element from playing unless it is in a function responding to user touch. This means background sound effects and such are effectively impossible. I'd love very much if someone told me (with working sample code) that I was wrong.
ranza超过 14 年前
I kind of think that $99 is a lot for a js library. But then again its really well done and a game like biolab (<a href="http://playbiolab.com/" rel="nofollow">http://playbiolab.com/</a>) runs so smooth. It might be worth it.
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Calamitous超过 14 年前
I'm shocked, <i>shocked</i> to find that gambling is going on in here!
extension超过 14 年前
$99 to make games with no sound, dodgy input, and a tiny fraction of the graphics and CPU power of native code.<p>In case you've forgotten what native games look like: <a href="http://vimeo.com/16945125" rel="nofollow">http://vimeo.com/16945125</a><p>EDIT: I wouldn't be critical at all if this wasn't being sold. Since it is, I'm criticizing it as a business proposition, and it's a bad one. When games like Rage HD are being sold for a few bucks, I don't know how one would even make the $99 back on this engine.
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_pius超过 14 年前
A little OT, but where do game designers here tend to buy their artwork? Is there an equivalent of ThemeForest/GraphicRiver for sprites and other game assets?
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Griever超过 14 年前
I've been waiting for this for quite some time now. I just picked up a license solely for the purpose of checking out his code for the map designer.<p>Can't wait!
dstein超过 14 年前
I'm not sure if it's technically feasible, but there is probably a huge market for a game engine that can export JS/Canvas code to a native app code.<p>I think now that Apple lighten up on their developer rules this is now a possibility.
woid超过 14 年前
purchased! now I have a toy to play with during christmas :-)
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yosephgilad超过 14 年前
If you are interested in getting paid to work on a small ImpactJS project, get in touch: yosephgilad AT gmail.
savoy11超过 14 年前
And there we go - the typical HN oh no, it costs money ($99 for an engine, mind you, that may save you hundreds of hours development time). How much do you charge per hour? Can this library save you hundreds of hours? Do the math.<p>I am not surpirsed at all that the average tech startup is a failure, with more than half of the people failing to get the "charge money for product/service" model everyone else in the world is using.<p>Oh no, it costs money. So what exactly are you trying to start that succeeds without having a price tag on it? Man, I get tired of this, really. For every spot-on comment on HN, I read 5 that make me dumber each day.
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