TE
科技回声
首页24小时热榜最新最佳问答展示工作
GitHubTwitter
首页

科技回声

基于 Next.js 构建的科技新闻平台,提供全球科技新闻和讨论内容。

GitHubTwitter

首页

首页最新最佳问答展示工作

资源链接

HackerNews API原版 HackerNewsNext.js

© 2025 科技回声. 版权所有。

"Game Layer on Top of the World": Nissan Leaf's Driving Karma System

37 点作者 liuhenry超过 14 年前

8 条评论

driftsumi-e超过 14 年前
There's anecdotal evidence that Prius users were already making a game of "beating their (mileage efficiency) high score." Nice example of Nissan taking this phenomenon and applying a competitive layer. As a next step, they should let these Leaf owners take on a userID, opening up marketing and promotional possibilities.
评论 #2041733 未加载
评论 #2041901 未加载
erreon超过 14 年前
This has the ability to be huge. Exchange points for gas discounts or off maintenance? Lots of other potentially game changing things could be added to the game mechanics of an automobile platform.
评论 #2041750 未加载
gavingmiller超过 14 年前
Nissan has done a fantastic job with the leaf experience from beginning to end. Good website, good product, excellent marketing and now efficiency "achievements". It's something us HNer's could really learn from.<p>Also the leaf website is fantastic (<a href="http://www.nissanusa.com/leaf-electric-car" rel="nofollow">http://www.nissanusa.com/leaf-electric-car</a>) and won a ton of awards for "best flash website" even though the intro video is the only flash, and the rest is HTML &#38; SVG.
silversmith超过 14 年前
Reminds me of this video: <a href="http://g4tv.com/videos/44277/DICE-2010-Design-Outside-the-Box-Presentation/" rel="nofollow">http://g4tv.com/videos/44277/DICE-2010-Design-Outside-the-Bo...</a> (relevant part more towards the end, but it's all good)<p>Well, I guess "Achievement Unlocked: Drank Pepsi 5 Days in a Row" is where we're heading after all. I, for one, know that this has potential to change the way I go about my day-to-day life.
zach超过 14 年前
Game design guru Michael John posted an ode to the game sensibilities of the Prius when it was (ahem) the only game in town:<p><a href="http://www.methodgames.com/methodblog/files/archive-4.html#unique-entry-id-34" rel="nofollow">http://www.methodgames.com/methodblog/files/archive-4.html#u...</a><p>All you need to make a game is a feedback loop with some challenge (an implied reward) for the user. With the Leaf, the challenge is a lot more explicit, but any number representing performance quality is challenge enough.<p>Fuel efficiency metering is a great example of this, and also of gentle teaching which inspires users to become more passionate.
antonioe超过 14 年前
When Scvngr CEO Seth Priebatsch presented the concept of the layer I was so elated at the clarity of the idea. Everything in life is a game, and when business embraces it properly it's a win for everyone. A game creates group think, competition and a rare unarticulated desire for success.<p>What's sexy for business is the idea that by presenting a gaming layer on their product line is that it allow you're product to become a platform. You're not selling me a iPhone, you're selling me Angry Bird, Scrabble, Plants Vs Zombies.
nitrogen超过 14 年前
I think that hacking the human internal reward systems to produce desired behavior is awesome. I'm just afraid that a hundred years from now we'll end up like everyone on that episode of STTNG where an addictive game was used to take over the ship.
nazgulnarsil超过 14 年前
prius drivers already seem awful, I can't help but think it's because they're rolling along monitoring their fuel consumption on the dash rather than watching the damn road.
评论 #2042383 未加载