This is great!<p>As a slighty OT aside, I really hope blender's UI changes sloooow down. I've been using it for 16 years. 2.8 versus 2.7 is so different, It almost feels like they're making changes for change sake.<p>I've been trying to use their various 2.8 RC's so I don't have to say I don't know how to use blender anymore when it pops.<p>They made the following things toggleable at launch, but man these are some muscle memory breaking changes that are now the default.<p>- Changed selecting objects from right to left click
- Space bar no longer opens up the function search. The search is like 50% of my workflow, so this one hit me in the gut until I changed the setting.<p>Then there's some other things that feel renamed for no discernible reason.<p>- I can't search for 'remove doubles' anymore. There are certain geometries that I've come to build by snapping to axis, extruding, snapping to vertices, remove doubles. Now it's buried in a menu at mesh->clean up->'merge by distance'. It also makes a GUI element pop with the distance argument, and there's no obvious way to "apply". So weird.
- Ambient occlusion in the view appears to have been renamed 'cavity'.
- The tool panel lost its words, it's now just icons. Functionality has to be discovered by hovering. This is the worst UX habit from mobile, I wish it would stay out of my desktop tooling.
- The view/selection/snap/etc settings bar has moved from the bottom of the screen to the top. Why?
- Properties tabs moved to the side from the top. I can see why.
- I can't make objects unselectable but visible in the outliner. Why?!
- Layers are gone, they're now "collections" but they don't do the same thing at all!<p>This is the stuff I've hit in a about 2 hours of messing. I'm willing to acclimate to about 90% of these changes. So far it's just the layers / merge doubles thing that really sucks. Eevee is really pretty, so it's got that going for it, which is nice.