The failure of the tech world to produce a truly good, useful, immersive, generative mobile media device and ecosystem is profoundly troubling.<p>The challenges are not technical, nor are they inherent to devices. I supect it's a combination of business models and IP law (copyright, patents, and others) which are holding us back.<p>In the past 24 hours, I've been tracking down works by an author, including one book for which Worldcat has a single listing, Amazon has none, and a few physical copies may be found apparently with a surviving co-author, at, as it happens, Edith Cowan University in Australia.<p>Oh: and Google <i>have</i> digitised this work, much of it is readable through the abysmal Google Books interface. But with sufficient limitations that I'd prefer re-typing the content by hand, as I've done for other works:<p><a href="https://pastebin.com/raw/fZajYSGa" rel="nofollow">https://pastebin.com/raw/fZajYSGa</a><p>This allows me to produce multile formats readily via Pandoc, including HTML, PDF, ePub, and others.<p>I've used several ebook readers, all have distinct limitations. Pocketbook on Android is amomg the better, though its poor metadata management (No author field!!! Abysmal editing interface) is a constant frustration.<p>For Apple, lack of a mature console userland as with Android's Termux is a killer. For Android, everything but Termux is abysmal.