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The Art of Warez [video]

349 点作者 fcambus将近 6 年前

33 条评论

cronix将近 6 年前
This was my preteens/teens. What a rush that was! Seeing all of those groups/logos and I was on half those sites, and the transition from BBS's to the dawn of the internet, or at least when it started to be used by the public. My fav BBS was Fear and Loathing (in Las Vegas). It had a ton of LD lines to connect to, which was important since it could take many hours to DL a single game as they grew in size/spanning multiple disks, so the lines were full a lot. I learned a lot of area codes lol, as you could usually tell which BBS's were good ones based on the city they were in on the BBS lists. So many hours spent tweaking connection string parameters on the good ol US Robotics to make it dial faster, pause less in between tones, etc., so you could try to connect to a board faster. It was almost like you were hacking the BBS just to connect to it (redialing over and over lol). There wasn't even caller ID back then, so they couldn't prevent you from hammering them. It was like a lottery system whether you connected or not, as hundreds of others were doing the exact same thing at the same time 24/7. Oh, and you had to dedicate a lot of your phone line time to hacking LD codes so you could spend the rest of the time phreaking so you could actually connect/download without paying LD charges. It took a dedicated phone line. It was always fun when someone else in the house picked up the phone and ruined your download. Thank goodness when the z-modem protocol came out with resume functionality. Way better than y-modem or whatever it was before it. lol ;)
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uptown将近 6 年前
What a fun watch. I was a member of CiA, the “Creators of intense Art” and my handle at the time shows up in the video. I wasn’t an ANSI artist though — mostly worked on VGAs using Photoshop and 3D Studio R4 on my 386DX with the math coprocessor. Rendering frames was painfully slow, but there was a big push each month to pull together a collection of ANSI, VGA, RIP, and Lit to release and highlight our skills.<p>I’m still in touch with a few of the guys I knew from the group. Most were people I’d never met in person —- only spoke to on phone bridges or on IRC.<p>Such a fun and formative time where everything was still so new and unexplored.<p>One of the more interesting things to come out of the ANSI scene, as the web began to emerge, was a website called tiles.ice.org which gave each artist just the edge pixels of a square of artwork from what another artist had created. From there, the artist on the receiving end, could create their own square of the overall composition. Only when all of the squares had been created could you see the end product with the combined imagery created from the imaginations of artists who expanded upon the edge pixels from another artist.<p>Thanks for posting this. I remember those days very fondly.
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nickjj将近 6 年前
I still remember getting an $1,800 phone bill when I was 16 because the state I lived in split 2 counties into separate area codes and my ISP had a number I used to use labeled as local even though it was now long distance.<p>My mom was pissed but luckily we got the phone company to drop the charge due to all of the confusion.<p>This was shortly after the BBS era when dial-up ISPs started to pop up everywhere. Earthlink, Mindspring, NetZero, etc.. It was nice having a lot of competition back then. There was one ISP in NY called Red (or Red something). I remember it gave the best ping times in Quake. Does anyone remember what that ISP was named? It was during the late 1990s or maybe very early 2000s.
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surfsvammel将近 6 年前
Oh my. This brings me back to my teens. Spending all days on Swapper BBS (they had all the best warez), downloading Top Gun over a week. Me and my friend alternated disks (it was zipped into 14 1.4MB chunks) then trading floppy disks at school. The joy when we, after a week, had the whole game.<p>My mom used to kill me over hogging the phone-line all day and night. And the phone bills where Out of this world (pun intended).<p>Brings tears to my eyes. One of the happiest periods of my life.
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nickstinemates将近 6 年前
Having the fortune of growing up at the exact moment all of this was happening has formed and shaped who I am today. Thanks for the trip down memory lane.
myth_drannon将近 6 年前
Even from your browser you can still connect to the official ACiD BBS <a href="http:&#x2F;&#x2F;piranha.zapto.org&#x2F;" rel="nofollow">http:&#x2F;&#x2F;piranha.zapto.org&#x2F;</a>.<p>I recently posted a link to an interview with the creator of &quot;Tradewars 2002&quot; - a BBS door game. A bit different niche from the same era. <a href="https:&#x2F;&#x2F;breakintochat.com&#x2F;blog&#x2F;2019&#x2F;07&#x2F;19&#x2F;gary-martin-creator-tradewars-2002&#x2F;" rel="nofollow">https:&#x2F;&#x2F;breakintochat.com&#x2F;blog&#x2F;2019&#x2F;07&#x2F;19&#x2F;gary-martin-creato...</a>
turtlebits将近 6 年前
This is more about ANSI BBS art than it is about warez - which was usually contained ASCII art for releases.
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doc_gunthrop将近 6 年前
Great video, though the team Razor 1911 really deserve more coverage. They were the prolific game crackers of their day.
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allenu将近 6 年前
BBSes were central to my growth as a software developer. I was a teenager in the &#x27;90s and quickly became hooked on calling up BBSes.<p>I played the games on them and found out you could make money writing and selling them... so I made my own. I released them as shareware, as others before me had, and asked people to mail me checks to register them (i.e. remove ad screens). I soon got mail from people all over North America and the world asking for registration codes.<p>I wrote those games in C and C++ and were the first big projects I ever worked on. Looking back, the code was really poorly done, but it taught me a lot about managing work and basic programming fundamentals. I got better as a developer over time, but I cut my teeth on writing BBS games.
things将近 6 年前
Brings back great memories of long nights spent making ansi screens in TheDraw. I still have the muscle memory for all the keyboard shortcuts (it seems weird nowadays to imagine drawing with the keyboard).<p>I was even a minor member of iCE for a while. My first experience of impostor syndrome :)
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gfodor将近 6 年前
BBSes were great, and we got another burst of this kind of artistic and creative culture during the early days of the web. I hope it happens again somehow.<p>(ex-CiA coder :))
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pishpash将近 6 年前
No mention of mods, the audio counterpart to the visual side?<p><a href="https:&#x2F;&#x2F;modarchive.org&#x2F;" rel="nofollow">https:&#x2F;&#x2F;modarchive.org&#x2F;</a>
kaivi将近 6 年前
Also this really short documentary on warez [1] is gold. [1] <a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=bAQqrnX7BsM" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=bAQqrnX7BsM</a>
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AdrianB1将近 6 年前
I hosted a BBS in the mid 90&#x27;s and it was a pain until OS&#x2F;2 Warp and the 5th MB of RAM on a 486&#x2F;66 that allowed me to run the BBS while still using my computer. Most of the traffic was photos of places abroad or girls. Every Christmas I left it without any ratio, the utilization was almost 100%.
christianvozar将近 6 年前
The ansi scene is alive and well today. Several groups such as Blocktronics and Fuel continue to put out packs. You can view the work by some of your old favorites still kicking it old school on the archive: <a href="https:&#x2F;&#x2F;16colo.rs&#x2F;" rel="nofollow">https:&#x2F;&#x2F;16colo.rs&#x2F;</a>
platz将近 6 年前
<a href="http:&#x2F;&#x2F;16colo.rs" rel="nofollow">http:&#x2F;&#x2F;16colo.rs</a>
mettamage将近 6 年前
So I didn&#x27;t fully get it: what is BBS?
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tptacek将近 6 年前
This has been going around Facebook for a couple days now. It takes me back! I was an &quot;artist&quot;† in one of the better-known second-tier groups (if ICE and ACID comprise the first tier) and ran a fairly popular, though relatively small-scale, BBS in Chicago.<p>It&#x27;s a good video and worth watching, but (I think) gets some things wrong that kept snapping me out of it.<p>For one thing, the link between HPAV boards (&quot;HPAC&quot; was not a common term) and warez boards is way overblown. The major groups all probably did have a couple of H&#x2F;P people attached in some way, but for the most part I think all that amounted to was setting up conference bridges, which was super easy to do. The bit about &quot;dummy 1-800 numbers&quot; --- and someone could tell me that did really happen in a bunch of places --- rings false, because at the time, 800 numbers were perceived as risky, due to ANI. I got in trouble for phone bills like everyone else, but really, unless you were actually downloading warez, dialing into random BBS&#x27;s across North America wasn&#x27;t <i>that</i> expensive.<p>Warez boards and H&#x2F;P boards were very different subcultures.<p>(For that matter: many boards <i>were</i> linked together through the FIDO protocols, which was like the BBS equivalent of Usenet).<p>I also don&#x27;t remember much of a crossover between the ANSI scene and the demoscene (they were both linked through the broader BBS scene, of course). I don&#x27;t think it&#x27;s the case that ANSI people fed into demo stuff.<p>There are technical details in here I think are wrong as well. Most notably, I don&#x27;t think it was modem speeds that broke ANSI, but rather modern operating systems. We didn&#x27;t use ANSI because it was space efficient so much as because the only way to access a BBS was through a terminal emulator, and, for a long time, that meant MS-DOS. Also: the amount of technical skill you needed to do this stuff is way overblown. MS-DOS is cryptic compared to macOS and Win10, but it&#x27;s how <i>everything</i> got done in the late 1980s and early 1990s; your parents often knew as much as you did about getting around on MS-DOS. Once people started SLIP&#x27;ing into ISPs on Windows and OS&#x2F;2, it was just as easy to get GIFs as it was to get ANSI art.<p>It&#x27;s hard to blame the video for that; my understanding is that it started out as a school final project, and, at any rate, it&#x27;s trying to communicate to a lay audience.<p>Finally: I&#x27;m sort of spitting my drink out at the assertion that ANSI artists were exploring undiscovered new modes of visual expression, or that ANSI shading techniques are comparable to major artistic movements. If you want to say that about any countercultural art form, you&#x27;d say it about real graffiti, from which ANSI derived a lot of its visual style. The artistic-technical work involved in graffiti is, I think, a lot more serious than ANSI was. Looking back at old ANSI packs, a lot of it is just the technical-technical work of transcribing a reference image from a comic book or album cover into a pixel editor. That, by the way, didn&#x27;t take weeks or months; once you got the hang of it, it was pretty quick (and by the early 1990s, a lot of that artwork was being drawn specifically for and with high-res viewers, so literally you were just using TheDraw as a sort of zoomed-in pixel editor).<p>I think pixel artists today work with much more significant constraints, do more interesting work, and probably don&#x27;t draw a whole lot on the 1990s ANSI scene.<p>Eagerly awaiting my comeuppance from an ICE or ACID person on this critique. :)<p>† <i>not a good one</i>
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bdreadz将近 6 年前
Hardcore trip down memory lane. Went to high school with lord jazz (ACiD) and all my bbs ansi was done by him. Had loads of fun back in those days running my board. Tons of cool user meetups. Love seeing videos and art expos that display this work.
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dingu将近 6 年前
It&#x27;s visually a nice collection. As a documentary it is pretty inaccurate in a number of key areas. The BBS Documentary has a very nice and accurate treatment (interviews with actual people from the scene) if one is interested.
ninjakeyboard将近 6 年前
Makes me feel old because I remember that world. I lived in DOS. I remember trying to download Doom2 over telephone. All 32mb of it zipped - it took hours. Then we&#x27;d play &#x27;networked&#x27; over phone.
tobiasbischoff将近 6 年前
Uh, my teen years in one video. I was more on the warez side though. In Europe the Warez BBS had a &quot;secret&quot; couriering network that was out of band. Everymonth one of the biggest BBS would distribute all its uploads on DAT Tape (4&#x2F;8 Gigs a Tape) to smaller ones. I was the one who received and distributed these tapes to local BBSs.. fun times.
unixhero将近 6 年前
He covered the first phase of the art scene. Great. But what about the art scene for FTP sites of 1990s, 2000s and 2010s, and in addition the art scene for .nfo files and the artists who created them.<p>And it would also be interesting to cover the art scene around cracktros which spawned the demo scene, and to this date still exist in its same form as in the 1980s.
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walrus01将近 6 年前
+++ATH0
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blondin将近 6 年前
guys, warez wasn&#x27;t just for the BBS generation. i knew and learned about warez through IRC. i think of myself as the IRC&#x2F;ICQ&#x2F;AIM generation and i tried BBS be could not figure it out. but this makes me feel nostalgic too :)
dusing将近 6 年前
I&#x27;ll never forget running a BBS with my friends when I was in 5th grade. We had 4 lines the chat, and games were so much fun. Also ran a warez website (lame one) but taught me photoshop and html at the time.<p>Formative stuff that is for sure.
synack将近 6 年前
Minecraft is the new ANSI art.
unixhero将近 6 年前
SaC - Superior Art Creations. I guess they&#x27;re still around?
DEADBEEFC0FFEE将近 6 年前
I wish I could have the ANSI logos I made for my group. Such intense and exciting times. It was truely the edge of things at the time.
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na85将近 6 年前
Anyone know the title of the chiptune playing at the 14:00 mark?<p>I&#x27;ve heard it somewhere but can&#x27;t remember. It&#x27;s driving me nuts.
Dowwie将近 6 年前
I&#x27;ve seen comments on HN by members of ACiD. Maybe they will make an appearance again?
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sneakware将近 6 年前
This is so good, thank you
overcast将近 6 年前
ahhhh nostalgia, brings me back to my courier days in college. Getting access to a &quot;pre&quot; was so addicting. Great documentary!