No one here or on the original page seemed to consider they should design a Monopoly game on the net to be "fun." Especially since Hacker News is about and for entrepreneurs, it would seem natural to turn an idea like that into money. Monopoly is a game. It should be fun. It had better be fun, or the design doesn't matter because it won't sell.<p>What makes the game fun? Part of it is the interaction between players, laughing, joking, scheming, and posturing. How do you bring that to a game played over the net? Is text chat sufficient, or can you easily do voice? What do you display to the players? Certainly part of the board needs to be displayed. When I play, I like to see what people have for properties and money. Will I be able to see that Alice has a stack of $500 bills or that Bob has nothing larger than a $50?<p>The original question is a very cool thought experiment, imho. My initial reaction was that to design this, I'd want to sit and play some games of Monopoly to see what to include and to see what the game is really all about. I've played hundreds of games of Monopoly, but that's not the same as designing a fun game to play over the net. Running through this little thought experiment helps raise many questions about how the game will work. Does each player have a complete client, or is this a server based system (or is it somewhere in between)? How do you handle dice rolls? How quickly can people start a game?<p>You need to know what you're going to create before you start applying tools to create it.